Rust Data LabData lab · live
Live readings Servers11,625 Players41,682 Populated3,017 Fresh wipes · 3h86 Sampled every 5 min

Element card · group Community · atomic number 13,374, its rank

Cyberbunny Staging Server

Offline 86.191.185.174:28015 checked 34d ago

Join the experiment
Atomic mass · players now 1/ 20 5% full Room to join
7-day average0peak –
Rank · atomic number#13,374top 60%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 271
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 271/ 300
  2. 2 Ru Rustoria.co - … 229
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 229/ 250
  3. 3 Ru Rusty Moose |E… 19
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19/ 250
  4. 4 Ru Rustoria.co - … 24
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 24/ 250
  5. 5 Ru Rustafied.com … 24
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 24/ 100
  6. 6 Ru Rustoria.co - … 95
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 95/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Cyberbunny Staging Server?

Generated by the game, the map on Cyberbunny Staging Server is procedural.

How is Cyberbunny Staging Server configured, and what rules apply?

Nothing in the name of Cyberbunny Staging Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Cyberbunny Staging Server?

No region is published by Cyberbunny Staging Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 86.191.185.174:28015.

Which Rust version is Cyberbunny Staging Server on?

On Windows, Cyberbunny Staging Server is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

Does Cyberbunny Staging Server stay up, and how reliable is its uptime?

Right now Cyberbunny Staging Server is offline, with its last appearance 34 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Cyberbunny Staging Server wipe, and how often?

The record holds too few of Cyberbunny Staging Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 34 days 18 hours ago.

Lists and tags

How should you read the tags on Cyberbunny Staging Server?

The game's server browser reads the tags Cyberbunny Staging Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Cyberbunny Staging Server come up?

You will find Cyberbunny Staging Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does Cyberbunny Staging Server compare with other servers in the rankings?

The seven-day player-hours table has Cyberbunny Staging Server at #13,374, in the top 60% of ranked servers.

How full is Cyberbunny Staging Server right now?

No live signal from Cyberbunny Staging Server right now, which was last seen 34 days 16 hours ago.

Connection

What steps get you onto Cyberbunny Staging Server?

You can connect by pressing F1 in Rust and entering client.connect 86.191.185.174:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players It has 20 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.