Element card · group Community · atomic number 14,809, its rank
too_mars
Offline 86.82.133.235:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
510
Rusty Moose |EU Mondays| 510/ 575
-
2
Ru
Rustoria.co - …
340
Rustoria.co - EU East Long 340/ 400
-
3
Ru
Rusty Moose |E…
41
Rusty Moose |EU Main| 41/ 250
-
4
Ru
Rustoria.co - …
38
Rustoria.co - EU Main 38/ 250
-
5
Ru
Rustafied.com …
116
Rustafied.com - EU Friday 116/ 150
-
6
Ru
Rustoria.co - …
127
Rustoria.co - EU East Medium 127/ 200
Quick answers
from the figures on this pageMap and rules
What map is in play on too_mars?
The map on too_mars is procedural, made by the game.
How is too_mars configured, and what rules apply?
No gather rate appears in the name of too_mars. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server facts
Which location is too_mars based in?
No region is published by too_mars. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 86.82.133.235:28015 is the address it uses.
Which Rust version is too_mars on?
Rust network protocol 2634 and build 167398 on Windows is what too_mars uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does too_mars stay up, and how reliable is its uptime?
Currently offline, too_mars was last seen 17 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 11 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on too_mars?
too_mars's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 15 hours ago.
Tags, lists
Which meanings sit behind the tags on too_mars?
gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list too_mars publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does too_mars come up?
These themed Rust Data Lab lists carry too_mars: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does too_mars place?
Player hours over the last week put too_mars at #14,809, inside the top 67% of ranked servers.
How many players does too_mars have at the moment?
too_mars is offline at the moment; the last sighting was 17 days 15 hours ago.
Getting on
How can you connect to too_mars?
You can connect by pressing F1 in Rust and entering client.connect 86.82.133.235:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.