Rust Data LabData lab · live
Live readings Servers11,701 Players54,561 Populated3,263 Fresh wipes · 3h144 Sampled every 5 min

Element card · group Vanilla · atomic number 13,845, its rank

TEAM PROJECT

Online EU 87.117.33.33:28015 checked 12m ago

weekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,845top 62% · #2454 in EU
Last wipe5d agoweekly schedule
Next wipe1d 7hFri 30 Oct, 18:11 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75107:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 18:11 UTC, in 1d 7h. Its weekly schedule tag · low confidence

usual gap9.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 1d 7hFri 30 Oct, 18:11 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 8d 7hFri 6 Nov, 18:11 UTC
  4. 15d 7hFri 13 Nov, 18:11 UTC
  5. 22d 7hFri 20 Nov, 18:11 UTC
  6. 29d 7hFri 27 Nov, 18:11 UTC
  7. 35d 8hThu 3 Dec, 19:00 UTCFW
  8. 36d 7hFri 4 Dec, 18:11 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 14 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:11 UTC5d ago 1 – running 0
Wed 14 Oct, 16:46 UTC14d ago 1 held half 9.1 days 1
Sun 4 Oct, 16:50 UTC24d ago 0 – 10 days 1
Tue 22 Sep, 18:39 UTC36d ago 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC39d ago 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC45d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  5. 5 Kr KRISTALIX RUST… 2
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Quick answers

from the figures on this page

Settings and map

What map is in play on TEAM PROJECT?

A procedural map of size 1,750 with seed 1337 runs on TEAM PROJECT, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What settings and rules apply on TEAM PROJECT?

No gather rate appears in the name of TEAM PROJECT. With no change from the default, groups can hold up to 8 players. Play runs as battlefield, high rates and kits, fast PvP. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts TEAM PROJECT?

The EU tag is how TEAM PROJECT lists itself, in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 87.117.33.33:28015.

On what Rust version does TEAM PROJECT operate?

On Linux, TEAM PROJECT is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is TEAM PROJECT for staying online?

Right now, TEAM PROJECT is reachable. For the last 7 full days, 1 of 168 hours were online, giving 1% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

How often does a wipe happen on TEAM PROJECT, and at what time?

Its tag guides the prediction, since TEAM PROJECT's record holds too few wipes to confirm a schedule. On Friday 30 October at 18:11 UTC the next wipe falls due. Counting back, the current world began 5 days 16 hours ago. Its tags carry a weekly wipe schedule.

What does a typical wipe day on TEAM PROJECT involve?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Where it appears

What should you understand from the tags TEAM PROJECT carries?

gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): It has 150 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): In the browser it sits under Europe: that is the tag list TEAM PROJECT publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does TEAM PROJECT appear in?

You will find TEAM PROJECT on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured and Battlefield servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population

How does TEAM PROJECT compare with other servers in the rankings?

TEAM PROJECT is #13,845 on seven-day player hours, #2,454 in Europe, and in the top 62% of all ranked servers.

How full is TEAM PROJECT right now?

Of 150 slots, 0 are taken on TEAM PROJECT right now. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 08:00 UTC, averaging 0 players.

Getting on

What is the way to join TEAM PROJECT?

In Rust, press F1 and enter client.connect 87.117.33.33:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp150
Max players It has 150 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^i
Battlefield High rates and kits for quick PvP.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.