Rust Data LabData lab · live
Live readings Servers11,618 Players39,491 Populated2,997 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Community · atomic number 15,412, its rank

InternalTrainServer""

Online 87.151.212.210:28015 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,412top 69%
Last wipe12h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123408:0017:0002:0011:0020:0005:00Wiped Tue 27 Oct, 19:08 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctSun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:08 UTC12h ago – – running 0
Thu 8 Oct, 18:52 UTC19d ago 0 – 19 days 0
Sun 4 Oct, 18:21 UTC23d ago 0 – 4 days 0
Fri 2 Oct, 15:53 UTC25d ago 0 – 2.1 days 0
Thu 1 Oct, 19:06 UTC FW26d ago 0 – 0.9 days 0
Fri 25 Sep, 11:44 UTC32d ago 0 – 6.3 days 0
Thu 17 Sep, 18:11 UTC40d ago 1 halved by day 3 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 330
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average 330/ 300
  2. 2 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average 22/ 250
  3. 3 Ru Rusty Moose |E… 19
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average 19/ 250
  4. 4 Ru Rustoria.co - … 200
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 200/ 200
  5. 5 Ru Rustoria.co - … 97
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 97/ 200
  6. 6 Ru Rustafied.com … 31
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 31/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on InternalTrainServer""?

A procedural map runs on InternalTrainServer"", generated by the game.

How is InternalTrainServer"" configured, and what rules apply?

No gather rate appears in the name of InternalTrainServer"". Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server facts

In what location does InternalTrainServer"" sit?

No region is published by InternalTrainServer"". What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 87.151.212.210:28015.

On what Rust version does InternalTrainServer"" operate?

On Linux, InternalTrainServer"" is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is InternalTrainServer"" for staying online?

Right now, InternalTrainServer"" is reachable. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

What is the wiping pattern on InternalTrainServer""?

With no fixed rhythm, InternalTrainServer"" wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 12 hours ago the current world was made.

On InternalTrainServer"", what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on InternalTrainServer""?

These are the tags InternalTrainServer"" makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does InternalTrainServer"" appear in?

The Rust Data Lab lists that include InternalTrainServer"" are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How does InternalTrainServer"" compare with other servers in the rankings?

Player hours over the last week put InternalTrainServer"" at #15,412, inside the top 69% of ranked servers.

What does the current player count on InternalTrainServer"" tell you?

At the moment InternalTrainServer"" has 0 of its 10 slots filled. The past week gives an average of 0 players.

How to join

What is the way to join InternalTrainServer""?

Open the console with F1 in Rust and type client.connect 87.151.212.210:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.