Rust Data LabData lab · live
Live readings Servers11,806 Players72,381 Populated3,700 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Community · atomic number 15,986, its rank

Bug Bench

Offline 87.255.27.36:28015 checked 22d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,986top 71%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 12:21 UTC22d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 529
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 529/ 575
  2. 2 Ru Rustoria.co - … 349
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 349/ 400
  3. 3 Ru Rusty Moose |E… 42
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 42/ 250
  4. 4 Ru Rustoria.co - … 39
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 39/ 250
  5. 5 Ru Rustafied.com … 114
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 114/ 150
  6. 6 Ru Rustoria.co - … 125
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 125/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Bug Bench?

A procedural map runs on Bug Bench, generated by the game.

What rules has Bug Bench set, and what settings are in force?

The name of Bug Bench carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

In what location does Bug Bench sit?

No region is published by Bug Bench. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 87.255.27.36:28015.

What Rust version does Bug Bench currently run?

On Windows, Bug Bench is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How dependable is Bug Bench for staying online?

Right now Bug Bench is offline, with its last appearance 22 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Wipes and resets

What is the wiping pattern on Bug Bench?

Bug Bench's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 9 hours ago.

What does a typical wipe day on Bug Bench involve?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Bug Bench?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list Bug Bench publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Bug Bench appear in?

These themed Rust Data Lab lists carry Bug Bench: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Bug Bench hold among Rust servers?

Player hours over the last week put Bug Bench at #15,986, inside the top 71% of ranked servers.

What does the current player count on Bug Bench tell you?

No live signal from Bug Bench right now, which was last seen 22 days 2 hours ago.

Getting on

What steps get you onto Bug Bench?

In Rust, press F1 and enter client.connect 87.255.27.36:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.