Element card · group Community · atomic number 13,308, its rank
My Test Server
Offline 87.97.3.158:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on My Test Server?
The map on My Test Server is procedural, made by the game.
What settings and rules apply on My Test Server?
Nothing in the name of My Test Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is off, Valve's anti-cheat.
About the server
In what location does My Test Server sit?
No region is published by My Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 87.97.3.158:28015.
On what Rust version does My Test Server operate?
Rust network protocol 2633 and build 163493 on Windows is what My Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does My Test Server stay up, and how reliable is its uptime?
My Test Server is not online at the moment; the last sighting was 40 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does My Test Server wipe, and how often?
My Test Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 47 days 13 hours ago the current world was made.
Where it appears
How should you read the tags on My Test Server?
These are the tags My Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): It runs build 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does My Test Server appear in?
You will find My Test Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does My Test Server place?
The seven-day player-hours table has My Test Server at #13,308, in the top – of ranked servers.
How full is My Test Server right now?
No live signal from My Test Server right now, which was last seen 40 days 20 hours ago.
How to join
How can you connect to My Test Server?
You can connect by pressing F1 in Rust and entering client.connect 87.97.3.158:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.