Element card · group Community · atomic number 14,558, its rank
Test Server
Offline 88.135.134.67:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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the same kind of game, then region, group limit, rate and wipes-
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4
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5
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Quick answers
from the figures on this pageServer setup
What map is in play on Test Server?
A procedural map runs on Test Server, generated by the game.
What rules has Test Server set, and what settings are in force?
The name of Test Server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
About the server
Which location is Test Server based in?
No region is published by Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 88.135.134.67:28015.
On what Rust version does Test Server operate?
Rust network protocol 2633 and build 164530 on Windows is what Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Test Server stay online?
Test Server is not online at the moment; the last sighting was 30 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does Test Server wipe, and how often?
Test Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 30 days 19 hours ago.
Lists and tags
How should you read the tags on Test Server?
These are the tags Test Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Test Server appear in?
The Rust Data Lab lists that include Test Server are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Test Server hold among Rust servers?
The seven-day player-hours table has Test Server at #14,558, in the top 61% of ranked servers.
What does the current player count on Test Server tell you?
No live signal from Test Server right now, which was last seen 30 days 14 hours ago.
Getting on
What steps get you onto Test Server?
Open the console with F1 in Rust and type client.connect 88.135.134.67:28015. The Launch Rust button on this page does the same job through Steam.