Element card · group Modded · atomic number 6,250, its rank
[EU] RustChimera - DEV
Online 88.198.131.67:21015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on [EU] RustChimera - DEV?
The map on [EU] RustChimera - DEV is procedural at size 3,550 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.
How is [EU] RustChimera - DEV configured, and what rules apply?
No gather rate appears in the name of [EU] RustChimera - DEV. Groups top out at 6 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
Which location is [EU] RustChimera - DEV based in?
Going by its name rather than a tag, [EU] RustChimera - DEV points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 88.198.131.67:21015.
What Rust version does [EU] RustChimera - DEV currently run?
Rust network protocol 2635 and build 168909 on Linux is what [EU] RustChimera - DEV uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is [EU] RustChimera - DEV for staying online?
At the moment, [EU] RustChimera - DEV is online. About 59 minutes ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is [EU] RustChimera - DEV known for smooth running?
Server fps averaged 106 over the last 48 hours, with 67 as the lowest. Buildings, deployables and everything else in the world added up to as many as 88,242 entities. Up to 6,766 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on [EU] RustChimera - DEV?
Wiping once a month with the force wipe is what [EU] RustChimera - DEV does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 27 days 14 hours ago the current world was made.
On [EU] RustChimera - DEV, what happens when wipe day arrives?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 3 hours in.
Where it appears
How should you read the tags on [EU] RustChimera - DEV?
These are the tags [EU] RustChimera - DEV makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp40 (Max players): It has 40 slots; ts6 (Group limit): No team may exceed 6; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does [EU] RustChimera - DEV appear in?
The Rust Data Lab lists that include [EU] RustChimera - DEV are: Rust tutorial servers: the live sample, EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does [EU] RustChimera - DEV hold among Rust servers?
The seven-day player-hours table has [EU] RustChimera - DEV at #6,250, in the top 28% of ranked servers.
How many players does [EU] RustChimera - DEV have at the moment?
At the moment [EU] RustChimera - DEV has 0 of its 40 slots filled. A seven-day sample gives 0 players on average and 2 at the top.
Connection
What is the way to join [EU] RustChimera - DEV?
Open the console with F1 in Rust and type client.connect 88.198.131.67:21015. The Launch Rust button on this page does the same job through Steam. For more, visit https://rustchimera.com/.
