Rust Data LabData lab · live
Live readings Servers11,830 Players75,280 Populated3,722 Fresh wipes · 3h228 Sampled every 5 min

Element card · group Vanilla · atomic number 9,406, its rank

Test Server

Online 88.198.7.190:28115 checked 8m ago

solo vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#9,406top 42%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep26 Oct29 Oct

Top 42% of all ranked servers, and #180 of the solo servers (top 81%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 22:02 UTC5d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So SOLO ONLY | FU… 6
    SOLO ONLY | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | UKR EU · solo · weekly · 15 on average 6/ 100
  2. 2 倍单 【疾风】5倍|单人|独狼|1… 2
    【疾风】5倍|单人|独狼|10.23新档|新手|快速入门 EA · solo · weekly · 14 on average 2/ 100
  3. 3 Es [LATAM] Estrel… 3
    [LATAM] Estrella Solitaria SOLO ONLY | 26/10 Wipe SA · solo · weekly · 9 on average 3/ 100
  4. 4 Mo [GUA] MODDED 2… 7
    [GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 EU · solo · weekly · 5 on average 7/ 200
  5. 5 Ru 404 RUST SOLO … 2
    404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 EU · solo · monthly · 5 on average 2/ 400
  6. 6 Ru 404 RUST SOLO … 3
    404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · solo · monthly · 3 on average 3/ 400

Quick answers

from the figures on this page

Server setup

What map is in play on Test Server?

A procedural map of size 4,250 with seed 1234 runs on Test Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

How is Test Server configured, and what rules apply?

Nothing in the name of Test Server gives a gather rate. No teams here; it is solo only. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Test Server sit?

No region is published by Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 88.198.7.190:28115.

Which Rust version is Test Server on?

Rust network protocol 2635 and build 168909 on Linux is what Test Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is Test Server for staying online?

Right now, Test Server is reachable. About 21 hours ago is when it last restarted, based on its uptime. It was online for 103 of 168 hours in the last 7 full days, which is 61% uptime. It first appeared to Rust Data Lab on 18 September 2026.

How well does Test Server perform?

In the last 48 hours, it averaged 40 server fps, with a low of 40. Buildings, deployables and everything else in the world added up to as many as 61,817 entities. Memory use peaked at 3,881 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on Test Server?

The record holds too few of Test Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 5 days 15 hours ago the current world was made.

What does a typical wipe day on Test Server involve?

At their busiest, recent wipes averaged 2 players. 22 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on Test Server?

The game's server browser reads the tags Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts1 (Group limit): The team limit is 1; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test Server come up?

These themed Rust Data Lab lists carry Test Server: Modded Rust servers, measured and Solo Rust servers: group limit 1. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.

Who is behind Test Server?

1 other server we track also publishes a p-o-t.net hostname, as Test Server does, which suggests the same operator runs them.

Player counts

How does Test Server compare with other servers in the rankings?

Test Server sits at #9,406 for seven-day player hours, placing it in the top 42% of ranked servers. In the solo category it ranks #180.

What does the current player count on Test Server tell you?

At the moment Test Server has 0 of its 10 slots filled. Averaged over the past week: 0 players, peaking at 2.

Connection

How can you connect to Test Server?

In Rust, press F1 and enter client.connect 88.198.7.190:28115. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://www.lagcity.eu/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts1

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts1
Group limit The team limit is 1.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.