Rust Data LabData lab · live
Live readings Servers11,601 Players32,197 Populated2,849 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Community · atomic number 15,549, its rank

DATA5.2_Disposable

Offline 88.200.215.219:28125 checked 15d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,549top 71%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 12:18 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 21
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  4. 4 Ru Rustoria.co - … 151
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 151/ 200
  5. 5 Ru Rustoria.co - … 60
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 60/ 200
  6. 6 Ru Rustafied.com … 34
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 34/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on DATA5.2_Disposable?

A procedural map runs on DATA5.2_Disposable, generated by the game.

What settings and rules apply on DATA5.2_Disposable?

Nothing in the name of DATA5.2_Disposable gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

What region hosts DATA5.2_Disposable?

There is no region on record for DATA5.2_Disposable. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 88.200.215.219:28125.

Which Rust version is DATA5.2_Disposable on?

Rust network protocol 2634 and build 167398 on Linux is what DATA5.2_Disposable uses. The protocol must match for you to join; Steam will update your game.

Does DATA5.2_Disposable stay up, and how reliable is its uptime?

Currently offline, DATA5.2_Disposable was last seen 15 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 12 October 2026.

Wipe schedule

When does DATA5.2_Disposable wipe, and how often?

DATA5.2_Disposable's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 15 days 16 hours ago the current world was made.

What does a typical wipe day on DATA5.2_Disposable involve?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on DATA5.2_Disposable?

The game's server browser reads the tags DATA5.2_Disposable publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does DATA5.2_Disposable appear in?

These themed Rust Data Lab lists carry DATA5.2_Disposable: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does DATA5.2_Disposable compare with other servers in the rankings?

The seven-day player-hours table has DATA5.2_Disposable at #15,549, in the top 71% of ranked servers.

What does the current player count on DATA5.2_Disposable tell you?

The last recorded sighting of DATA5.2_Disposable was 15 days 16 hours ago, and it is offline now.

How to join

What steps get you onto DATA5.2_Disposable?

You can connect by pressing F1 in Rust and entering client.connect 88.200.215.219:28125, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.