Rust Data LabData lab · live
Live readings Servers11,756 Players64,636 Populated3,440 Fresh wipes · 3h196 Sampled every 5 min

Element card · group Community · atomic number 16,661, its rank

selftest

Offline 88.212.16.66:28116 checked 32d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#16,661top 71%
Last wipe–no schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep29 Sep1 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 481
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 481/ 525
  2. 2 Ru Rustoria.co - … 402
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 402/ 450
  3. 3 Ru Rusty Moose |E… 55
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 55/ 250
  4. 4 Ru Rustoria.co - … 44
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 44/ 250
  5. 5 Ru Rustafied.com … 50
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 50/ 100
  6. 6 Ru Rustoria.co - … 158
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 158/ 200

Quick answers

from the figures on this page

Map and rules

How is selftest configured, and what rules apply?

Nothing in the name of selftest gives a gather rate. The server publishes no limit on group size. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

In what location does selftest sit?

There is no region on record for selftest. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 88.212.16.66:28116 is the address it uses.

Which Rust version is selftest on?

Rust network protocol 1069 on Windows is what selftest uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is selftest for staying online?

Currently offline, selftest was last seen 32 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does selftest wipe, and how often?

selftest's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC.

Tags, lists

What should you understand from the tags selftest carries?

mp2 (Max players): It has 2 slots; v1069 (Protocol): Protocol 1069 is required; join only if your game matches it; rust (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list selftest publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does selftest come up?

These themed Rust Data Lab lists carry selftest: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Population

Against other Rust servers, where does selftest place?

The seven-day player-hours table has selftest at #16,661, in the top 71% of ranked servers.

How many players does selftest have at the moment?

selftest is offline at the moment; the last sighting was 32 days 23 hours ago.

Getting on

What steps get you onto selftest?

Open the console with F1 in Rust and type client.connect 88.212.16.66:28116. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as rust,mp2,v1069

Game

mp2
Max players It has 2 slots.
v1069
Protocol Protocol 1069 is required; join only if your game matches it.

Other

rust
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.