Rust Data LabData lab · live
Live readings Servers11,699 Players38,680 Populated2,939 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Community · atomic number 10,597, its rank

SADNESS

Offline 88.233.17.24:28015 checked 2d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average1peak 1
Rank · atomic number#10,597top 48%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 12:00 UTC2d ago 1 – running 1
Thu 22 Oct, 12:10 UTC6d ago 1 – 4 days 0
Thu 15 Oct, 11:41 UTC13d ago 1 held half 7 days 1
Thu 8 Oct, 10:03 UTC20d ago 1 – 7.1 days 0
Tue 6 Oct, 12:20 UTC22d ago 1 – 1.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 166
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 166/ 250
  2. 2 Ru Rustoria.co - … 119
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 119/ 200
  3. 3 Ru Rusty Moose |E… 19
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19/ 250
  4. 4 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average 15/ 250
  5. 5 Ru Rustafied.com … 18
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 18/ 100
  6. 6 Ru Rustoria.co - … 25
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 25/ 200

Quick answers

from the figures on this page

Map and rules

What rules has SADNESS set, and what settings are in force?

The name of SADNESS carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

In what location does SADNESS sit?

Nothing about a region is published by SADNESS. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 88.233.17.24:28015 is the address it uses.

What Rust version does SADNESS currently run?

Rust network protocol 2635 and build 168909 on Windows is what SADNESS uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does SADNESS stay up, and how reliable is its uptime?

Right now SADNESS is offline, with its last appearance 2 days 13 hours ago. For the last 7 full days, 3 of 168 hours were online, giving 2% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Wipe schedule

How often does a wipe happen on SADNESS, and at what time?

No next wipe can be predicted on SADNESS: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 2 days 14 hours ago the current world was made.

What does a typical wipe day on SADNESS involve?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Lists and tags

How should you read the tags on SADNESS?

The game's server browser reads the tags SADNESS publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does SADNESS come up?

The Rust Data Lab lists that include SADNESS are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does SADNESS place?

Player hours over the last week put SADNESS at #10,597, inside the top 48% of ranked servers.

How full is SADNESS right now?

SADNESS is offline at the moment; the last sighting was 2 days 13 hours ago. The week's figures average 1 players and top out at 1.

Getting on

What is the way to join SADNESS?

Open the console with F1 in Rust and type client.connect 88.233.17.24:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp1
Max players Player slots: 1.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.