Rust Data LabData lab · live
Live readings Servers11,674 Players57,845 Populated3,415 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Community · atomic number 15,415, its rank

rushpinga

Offline 88.3.203.149:28015 checked 38d ago

Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,415no region published
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 11:43 UTC39d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 567
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 567/ 575
  2. 2 Ru Rustoria.co - … 378
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 378/ 400
  3. 3 Ru Rustoria.co - … 41
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average 41/ 250
  4. 4 Ru Rusty Moose |E… 43
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average 43/ 250
  5. 5 Ru Rustoria.co - … 158
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average 158/ 200
  6. 6 Ru Rustafied.com … 79
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 79/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on rushpinga?

The map on rushpinga is procedural, made by the game.

What settings and rules apply on rushpinga?

No gather rate appears in the name of rushpinga. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

In what location does rushpinga sit?

Nothing about a region is published by rushpinga. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 88.3.203.149:28015.

What Rust version does rushpinga currently run?

Rust network protocol 2633 and build 164530 on Linux is what rushpinga uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is rushpinga for staying online?

Currently offline, rushpinga was last seen 38 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does rushpinga wipe, and how often?

rushpinga's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 39 days 22 hours ago.

What does a typical wipe day on rushpinga involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in.

Tags, lists

What should you understand from the tags rushpinga carries?

gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): 15 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): Build number: 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list rushpinga publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does rushpinga appear in?

These themed Rust Data Lab lists carry rushpinga: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does rushpinga place?

rushpinga sits at #15,415 for seven-day player hours, placing it in the top – of ranked servers.

How full is rushpinga right now?

rushpinga is offline at the moment; the last sighting was 38 days 21 hours ago.

How to join

What steps get you onto rushpinga?

You can connect by pressing F1 in Rust and entering client.connect 88.3.203.149:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players 15 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build Build number: 164530.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.