Element card · group Community · atomic number 14,278, its rank
Zacky Testserver
Offline 88.68.87.152:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Zacky Testserver?
The map on Zacky Testserver is procedural, made by the game.
What rules has Zacky Testserver set, and what settings are in force?
No gather rate appears in the name of Zacky Testserver. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
In what location does Zacky Testserver sit?
Nothing about a region is published by Zacky Testserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 88.68.87.152:28015.
What Rust version does Zacky Testserver currently run?
Rust network protocol 2634 and build 167398 on Windows is what Zacky Testserver uses. The protocol must match for you to join; Steam will update your game.
How dependable is Zacky Testserver for staying online?
Currently offline, Zacky Testserver was last seen 17 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 11 October 2026.
Wipe days
When does Zacky Testserver wipe, and how often?
The record holds too few of Zacky Testserver's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 8 hours ago.
Tags, lists
Which meanings sit behind the tags on Zacky Testserver?
These are the tags Zacky Testserver makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Zacky Testserver appear in?
You will find Zacky Testserver on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
How does Zacky Testserver compare with other servers in the rankings?
Player hours over the last week put Zacky Testserver at #14,278, inside the top 65% of ranked servers.
What does the current player count on Zacky Testserver tell you?
No live signal from Zacky Testserver right now, which was last seen 17 days 5 hours ago.
How to join
What steps get you onto Zacky Testserver?
In Rust, press F1 and enter client.connect 88.68.87.152:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.