Rust Data LabData lab · live
Live readings Servers11,683 Players54,666 Populated3,397 Fresh wipes · 3h92 Sampled every 5 min

Element card · group Modded · atomic number 9,956, its rank

SSS

Offline 88.97.176.250:28015 checked 2d ago

quad moddedoxide
Join the experiment
Atomic mass · players now 1/ 20 5% full Room to join
7-day average1peak 1
Rank · atomic number#9,956top 45%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 45% of all ranked servers, and #497 of the quad servers (top 60%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctTue 13 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:23 UTC2d ago 1 – running 1
Tue 13 Oct, 21:38 UTC14d ago 0 – 12 days 0
Mon 12 Oct, 17:44 UTC15d ago 1 – 1.2 days 1
Sun 11 Oct, 14:36 UTC16d ago 1 – 1.1 days 1
Sat 10 Oct, 20:08 UTC17d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ку [RU] Кубань PV… 5
    [RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average 5/ 60
  2. 2 Ge Geležinis Mišk… 3
    Geležinis Miškas quad · 6 on average 3/ 99
  3. 3 Ma #MAGIC JUMP | … 6
    #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 5 on average 6/ 80
  4. 4 Lu LusoTuga Prime… 1
    LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 4 on average 1/ 100
  5. 5 Pe Persona#1 |Для… 3
    Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average 3/ 200
  6. 6 Ru Rustoria.co -U… 6
    Rustoria.co -Us Mondays NA · quad · 3 on average 6/ 300

Quick answers

from the figures on this page

Server setup

What map is in play on SSS?

The map on SSS is procedural, made by the game.

How is SSS configured, and what rules apply?

No gather rate appears in the name of SSS. The group cap is 4 players (quad). Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts SSS?

No region is published by SSS. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 88.97.176.250:28015.

Which Rust version is SSS on?

On Windows, SSS is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is SSS for staying online?

SSS is not online at the moment; the last sighting was 2 days 12 hours ago. It was online for 7 of 168 hours in the last 7 full days, which is 4% uptime. It first appeared to Rust Data Lab on 10 October 2026.

Wipe days

What is the wiping pattern on SSS?

No next wipe can be predicted on SSS: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 12 hours ago the current world was made.

On SSS, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on SSS?

The game's server browser reads the tags SSS publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Player slots: 20; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does SSS appear in?

These themed Rust Data Lab lists carry SSS: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, where does SSS place?

SSS sits at #9,956 for seven-day player hours, placing it in the top 45% of ranked servers. In the quad category it ranks #497.

What does the current player count on SSS tell you?

The last recorded sighting of SSS was 2 days 12 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 1 at the top.

How to join

What is the way to join SSS?

In Rust, press F1 and enter client.connect 88.97.176.250:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players Player slots: 20.
ts4
Group limit No team may exceed 4.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.