Element card · group Vanilla · atomic number 15,478, its rank
TEAM PROJECT
Offline EU 89.105.199.210:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 18:57 UTC, in 6d 18h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 18hWed 4 Nov, 18:57 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 13d 18hWed 11 Nov, 18:57 UTC
- 20d 18hWed 18 Nov, 18:57 UTC
- 27d 18hWed 25 Nov, 18:57 UTC
- 34d 18hWed 2 Dec, 18:57 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 41d 18hWed 9 Dec, 18:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:57 UTC35d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What rules has TEAM PROJECT set, and what settings are in force?
The name of TEAM PROJECT carries no gather rate. Eight players per group is the limit, the game's default. battlefield is the game mode, high rates and kits, fast PvP. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.
Server details
Which location is TEAM PROJECT based in?
TEAM PROJECT gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 89.105.199.210:28015 is the address it uses.
Which Rust version is TEAM PROJECT on?
On Linux, TEAM PROJECT is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.
Does TEAM PROJECT stay up, and how reliable is its uptime?
TEAM PROJECT is not online at the moment; the last sighting was 35 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 22 September 2026.
Wipe schedule
When does TEAM PROJECT wipe, and how often?
Following the tag is the best the prediction can do for TEAM PROJECT, whose record holds too few wipes to confirm its schedule. On Wednesday 4 November at 18:57 UTC the next wipe falls due. The world it is running now dates from 35 days 5 hours ago. The tags state that wipes happen weekly.
What does a typical wipe day on TEAM PROJECT involve?
Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 1 hours after it began.
Where it appears
Which meanings sit behind the tags on TEAM PROJECT?
The game's server browser reads the tags TEAM PROJECT publishes, which are gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): 150 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): In the browser it sits under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEAM PROJECT come up?
These themed Rust Data Lab lists carry TEAM PROJECT: EU Rust servers, measured, Modded Rust servers, measured and Battlefield servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player numbers
What position does TEAM PROJECT hold among Rust servers?
TEAM PROJECT is #15,478 on seven-day player hours, #2,515 in Europe, and in the top 71% of all ranked servers.
What does the current player count on TEAM PROJECT tell you?
The last recorded sighting of TEAM PROJECT was 35 days 4 hours ago, and it is offline now.
Getting on
What steps get you onto TEAM PROJECT?
You can connect by pressing F1 in Rust and entering client.connect 89.105.199.210:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.