Rust Data LabData lab · live
Live readings Servers11,719 Players48,039 Populated3,199 Fresh wipes · 3h104 Sampled every 5 min

Element card · group Vanilla · atomic number 15,478, its rank

TEAM PROJECT

Offline EU 89.105.199.210:28015 checked 35d ago

weekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak –
Rank · atomic number#15,478top 71% · #2515 in EU
Last wipe35d agoweekly schedule
Next wipe6d 18hWed 4 Nov, 18:57 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 18:57 UTC, in 6d 18h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 18hWed 4 Nov, 18:57 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 13d 18hWed 11 Nov, 18:57 UTC
  4. 20d 18hWed 18 Nov, 18:57 UTC
  5. 27d 18hWed 25 Nov, 18:57 UTC
  6. 34d 18hWed 2 Dec, 18:57 UTC
  7. 35d 18hThu 3 Dec, 19:00 UTCFW
  8. 41d 18hWed 9 Dec, 18:57 UTC

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 18:57 UTC35d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ad ADRENALIN Rust… 2
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  2. 2 Ru RUSTBURG.GG #1… 60
    RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 EU · groups of 50+ · 5x · weekly · 183 on average 60/ 100
  3. 3 Co CoolingLine #1… 21
    CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS EU · groups of 100+ · 1000x · weekly · 61 on average 21/ 50
  4. 4 Xo X1000000|ONLYP… 4
    X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ EU · groups of 8+ · 1e+06x · weekly · 10 on average 4/ 200
  5. 5 Kr KRISTALIX RUST… 1
    KRISTALIX RUST - X50 | NOLIMIT | 27.10 EU · groups of 30+ · 50x · weekly · 8 on average 1/ 150
  6. 6 Eu EU|AndysolAM 2… 12
    EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo EU · groups of 10+ · 20x · weekly · 6 on average 12/ 200

Quick answers

from the figures on this page

Server setup

What rules has TEAM PROJECT set, and what settings are in force?

The name of TEAM PROJECT carries no gather rate. Eight players per group is the limit, the game's default. battlefield is the game mode, high rates and kits, fast PvP. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.

Server details

Which location is TEAM PROJECT based in?

TEAM PROJECT gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 89.105.199.210:28015 is the address it uses.

Which Rust version is TEAM PROJECT on?

On Linux, TEAM PROJECT is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

Does TEAM PROJECT stay up, and how reliable is its uptime?

TEAM PROJECT is not online at the moment; the last sighting was 35 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 22 September 2026.

Wipe schedule

When does TEAM PROJECT wipe, and how often?

Following the tag is the best the prediction can do for TEAM PROJECT, whose record holds too few wipes to confirm its schedule. On Wednesday 4 November at 18:57 UTC the next wipe falls due. The world it is running now dates from 35 days 5 hours ago. The tags state that wipes happen weekly.

What does a typical wipe day on TEAM PROJECT involve?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 1 hours after it began.

Where it appears

Which meanings sit behind the tags on TEAM PROJECT?

The game's server browser reads the tags TEAM PROJECT publishes, which are gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): 150 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): In the browser it sits under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does TEAM PROJECT come up?

These themed Rust Data Lab lists carry TEAM PROJECT: EU Rust servers, measured, Modded Rust servers, measured and Battlefield servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player numbers

What position does TEAM PROJECT hold among Rust servers?

TEAM PROJECT is #15,478 on seven-day player hours, #2,515 in Europe, and in the top 71% of all ranked servers.

What does the current player count on TEAM PROJECT tell you?

The last recorded sighting of TEAM PROJECT was 35 days 4 hours ago, and it is offline now.

Getting on

What steps get you onto TEAM PROJECT?

You can connect by pressing F1 in Rust and entering client.connect 89.105.199.210:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp150
Max players 150 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^i
Battlefield High rates and kits for quick PvP.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.