Element card · group Vanilla · atomic number 15,481, its rank
TEAM PROJECT
Offline EU 89.105.199.215:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Next wipe Sunday 1 November, 08:43 UTC, in 2d 22h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on TEAM PROJECT?
The map on TEAM PROJECT is procedural, made by the game.
What settings and rules apply on TEAM PROJECT?
Nothing in the name of TEAM PROJECT gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as battlefield, high rates and kits, fast PvP. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.
About the server
What region hosts TEAM PROJECT?
TEAM PROJECT gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 89.105.199.215:28015 is the address it uses.
On what Rust version does TEAM PROJECT operate?
Rust network protocol 2633 and build 164530 on Linux is what TEAM PROJECT uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does TEAM PROJECT stay online?
Currently offline, TEAM PROJECT was last seen 39 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on TEAM PROJECT, and at what time?
An estimate from weekly: 7 days after its last wipe puts the next wipe on TEAM PROJECT. On Sunday 1 November at 08:43 UTC the next wipe falls due. The world it is running now dates from 39 days 1 hours ago. Its tags carry a weekly wipe schedule.
Tags, lists
What should you understand from the tags TEAM PROJECT carries?
gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): 150 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^i (Battlefield): Quick, kit-based PvP at high rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): In the browser it sits under Europe: that is the tag list TEAM PROJECT publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEAM PROJECT come up?
The Rust Data Lab lists that include TEAM PROJECT are: EU Rust servers, measured, Modded Rust servers, measured and Battlefield servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
How does TEAM PROJECT compare with other servers in the rankings?
TEAM PROJECT is #15,481 on seven-day player hours, #2,534 in Europe, and in the top – of all ranked servers.
How full is TEAM PROJECT right now?
No live signal from TEAM PROJECT right now, which was last seen 39 days ago.
Connection
How can you connect to TEAM PROJECT?
In Rust, press F1 and enter client.connect 89.105.199.215:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.