Rust Data LabData lab · live
Live readings Servers11,668 Players33,864 Populated2,833 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Vanilla · atomic number 16,840, its rank

TEAM PROJECT

Offline EU 89.105.200.135:28015 checked 32d ago

weekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak –
Rank · atomic number#16,840top 72% · #2572 in EU
Last wipe36d agoweekly schedule
Next wipe5d 14hTue 3 Nov, 18:39 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 18:39 UTC, in 5d 14h. Its weekly schedule tag · low confidence

Coming wipes

  1. 5d 14hTue 3 Nov, 18:39 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 12d 14hTue 10 Nov, 18:39 UTC
  4. 19d 14hTue 17 Nov, 18:39 UTC
  5. 26d 14hTue 24 Nov, 18:39 UTC
  6. 33d 14hTue 1 Dec, 18:39 UTC
  7. 35d 15hThu 3 Dec, 19:00 UTCFW
  8. 40d 14hTue 8 Dec, 18:39 UTC

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 18:39 UTC36d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ad ADRENALIN Rust… 4
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  2. 2 Ru RUSTBURG.GG #1… 41
    RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 EU · groups of 50+ · 5x · weekly · 184 on average 41/ 100
  3. 3 Co CoolingLine #1… 18
    CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS EU · groups of 100+ · 1000x · weekly · 61 on average 18/ 50
  4. 4 Xo X1000000|ONLYP… 4
    X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ EU · groups of 8+ · 1e+06x · weekly · 10 on average 4/ 200
  5. 5 Kr KRISTALIX RUST… 0
    KRISTALIX RUST - X50 | NOLIMIT | 27.10 EU · groups of 30+ · 50x · weekly · 8 on average 0/ 150
  6. 6 Eu EU|AndysolAM 2… 5
    EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo EU · groups of 10+ · 20x · weekly · 6 on average 5/ 200

Quick answers

from the figures on this page

Settings and map

What rules has TEAM PROJECT set, and what settings are in force?

The name of TEAM PROJECT carries no gather rate. Eight players per group is the limit, the game's default. Play runs as battlefield, quick PvP, kits and high rates included. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts TEAM PROJECT?

TEAM PROJECT gives Europe as its location, using the EU tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 89.105.200.135:28015.

What Rust version does TEAM PROJECT currently run?

Rust network protocol 2633 and build 165217 on Linux is what TEAM PROJECT uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does TEAM PROJECT stay online?

Right now TEAM PROJECT is offline, with its last appearance 32 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

Wipe days

How often does a wipe happen on TEAM PROJECT, and at what time?

Its tag guides the prediction, since TEAM PROJECT's record holds too few wipes to confirm a schedule. On Tuesday 3 November at 18:39 UTC the next wipe falls due. The world it is running now dates from 36 days 9 hours ago. Its tags carry a weekly wipe schedule.

Lists and tags

What should you understand from the tags TEAM PROJECT carries?

gmvanilla (Game mode): Survival, vanilla style; mp150 (Max players): It has 150 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^i (Battlefield): Quick, kit-based PvP at high rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): In the browser it sits under Europe: that is the tag list TEAM PROJECT publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does TEAM PROJECT appear in?

These themed Rust Data Lab lists carry TEAM PROJECT: EU Rust servers, measured, Modded Rust servers, measured and Battlefield servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player numbers

How does TEAM PROJECT compare with other servers in the rankings?

TEAM PROJECT is #16,840 on seven-day player hours, #2,572 in Europe, and in the top 72% of all ranked servers.

How many players does TEAM PROJECT have at the moment?

The last recorded sighting of TEAM PROJECT was 32 days 9 hours ago, and it is offline now.

Getting on

How can you connect to TEAM PROJECT?

Open the console with F1 in Rust and type client.connect 89.105.200.135:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp150
Max players It has 150 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly Wipes happen once a week.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^i
Battlefield Quick, kit-based PvP at high rates.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.