Element card · group Vanilla · atomic number 15,871, its rank
TEAM PROJECT
Offline EU 89.105.200.145:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 21h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
How is TEAM PROJECT configured, and what rules apply?
Nothing in the name of TEAM PROJECT gives a gather rate. Eight players per group is the limit, the game's default. battlefield is the game mode, quick PvP, kits and high rates included. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.
About the server
In what location does TEAM PROJECT sit?
With its EU tag, TEAM PROJECT places itself in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 89.105.200.145:28015.
Which Rust version is TEAM PROJECT on?
Rust network protocol 2633 and build 165217 on Linux is what TEAM PROJECT uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is TEAM PROJECT for staying online?
Right now TEAM PROJECT is offline, with its last appearance 34 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on TEAM PROJECT, and at what time?
An estimate from weekly: 7 days after its last wipe puts the next wipe on TEAM PROJECT. On Tuesday 3 November at 18:39 UTC the next wipe falls due. 36 days 2 hours ago the current world was made. Weekly wipes are what its tags advertise.
Lists and tags
What should you understand from the tags TEAM PROJECT carries?
The game's server browser reads the tags TEAM PROJECT publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): Player slots: 150; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): The server browser files it under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEAM PROJECT come up?
These themed Rust Data Lab lists carry TEAM PROJECT: EU Rust servers, measured, Modded Rust servers, measured and Battlefield servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
What position does TEAM PROJECT hold among Rust servers?
TEAM PROJECT is #15,871 on seven-day player hours, #2,537 in Europe, and in the top 71% of all ranked servers.
What does the current player count on TEAM PROJECT tell you?
The last recorded sighting of TEAM PROJECT was 34 days 2 hours ago, and it is offline now.
Connection
What steps get you onto TEAM PROJECT?
You can connect by pressing F1 in Rust and entering client.connect 89.105.200.145:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.