Element card · group Vanilla · atomic number 16,418, its rank
TEAM PROJECT
Offline EU 89.105.208.146:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 3h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What rules has TEAM PROJECT set, and what settings are in force?
Nothing in the name of TEAM PROJECT gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as battlefield, quick PvP, kits and high rates included. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.
Server details
Which location is TEAM PROJECT based in?
The EU tag is how TEAM PROJECT lists itself, in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 89.105.208.146:28015.
Which Rust version is TEAM PROJECT on?
Rust network protocol 2633 and build 165217 on Linux is what TEAM PROJECT uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TEAM PROJECT stay up, and how reliable is its uptime?
Currently offline, TEAM PROJECT was last seen 33 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.
Wipes and resets
What is the wiping pattern on TEAM PROJECT?
An estimate from weekly: 7 days after its last wipe puts the next wipe on TEAM PROJECT. On Tuesday 3 November at 18:39 UTC the next wipe falls due. Counting back, the current world began 36 days 20 hours ago. The tags state that wipes happen weekly.
Where it appears
How should you read the tags on TEAM PROJECT?
These are the tags TEAM PROJECT makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): 150 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): Europe is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEAM PROJECT come up?
These themed Rust Data Lab lists carry TEAM PROJECT: EU Rust servers, measured, Modded Rust servers, measured and Battlefield servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
What position does TEAM PROJECT hold among Rust servers?
Player hours for the past seven days give TEAM PROJECT #16,418, #2,568 in Europe, and a place in the top 71% of ranked servers.
How full is TEAM PROJECT right now?
The last recorded sighting of TEAM PROJECT was 33 days 22 hours ago, and it is offline now.
How to join
What is the way to join TEAM PROJECT?
You can connect by pressing F1 in Rust and entering client.connect 89.105.208.146:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.