Element card · group Community · atomic number 13,280, its rank
Development Server
Offline 89.125.79.135:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Development Server?
The map on Development Server is procedural, made by the game.
How is Development Server configured, and what rules apply?
Nothing in the name of Development Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts Development Server?
No region is published by Development Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 89.125.79.135:28015 is the address it uses.
On what Rust version does Development Server operate?
Rust network protocol 2633 and build 163794 on Windows is what Development Server uses. The protocol must match for you to join; Steam will update your game.
Does Development Server stay up, and how reliable is its uptime?
Right now Development Server is offline, with its last appearance 40 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.
Wipes and resets
What is the wiping pattern on Development Server?
Too few wipes are on record for Development Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 4 hours ago.
Where it appears
Which meanings sit behind the tags on Development Server?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): Build number: 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list Development Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Development Server appear in?
You will find Development Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does Development Server hold among Rust servers?
The seven-day player-hours table has Development Server at #13,280, in the top – of ranked servers.
How full is Development Server right now?
Development Server is offline at the moment; the last sighting was 40 days 16 hours ago.
Connection
How can you connect to Development Server?
In Rust, press F1 and enter client.connect 89.125.79.135:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.