Rust Data LabData lab · live
Live readings Servers11,714 Players52,441 Populated3,325 Fresh wipes · 3h137 Sampled every 5 min

Element card · group Community · atomic number 9,844, its rank

Gamed!de

Online 89.163.187.239:28015 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,844top 44%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 20:06 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 420
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 420/ 525
  2. 2 Ru Rustoria.co - … 26
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 26/ 250
  3. 3 Ru Rusty Moose |E… 43
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 43/ 250
  4. 4 Ru Rustoria.co - … 191
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 191/ 275
  5. 5 Ru Rustoria.co - … 70
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 70/ 200
  6. 6 Ru Rustafied.com … 83
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 83/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on Gamed!de?

A procedural map of size 4,500 with seed 1586544950 runs on Gamed!de, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Gamed!de configured, and what rules apply?

No gather rate appears in the name of Gamed!de. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Gamed!de based in?

There is no region on record for Gamed!de. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 89.163.187.239:28015.

What Rust version does Gamed!de currently run?

On Linux, Gamed!de is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Gamed!de for staying online?

Right now, Gamed!de is reachable. The uptime it reports suggests it restarted roughly 2 days 2 hours ago. It was online for 24 of 48 hours in the last 2 full days, which is 50% uptime. The first sighting by Rust Data Lab was on 25 October 2026.

Is Gamed!de known for smooth running?

The last 48 hours show an average of 30 server fps and a minimum of 24. The maximum entity count was 115,849, covering buildings, deployables and all else in the world. The highest memory usage was 3,921 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on Gamed!de?

The record holds too few of Gamed!de's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 2 days 4 hours ago the current world was made.

What does a typical wipe day on Gamed!de involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on Gamed!de?

These are the tags Gamed!de makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): It has 8 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Gamed!de appear in?

You will find Gamed!de on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Gamed!de hold among Rust servers?

Player hours over the last week put Gamed!de at #9,844, inside the top 44% of ranked servers.

How many players does Gamed!de have at the moment?

At the moment Gamed!de has 0 of its 8 slots filled. Averaged over the past week: 0 players, peaking at 1.

Connection

How can you connect to Gamed!de?

Open the console with F1 in Rust and type client.connect 89.163.187.239:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp8
Max players It has 8 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.