Rust Data LabData lab · live
Live readings Servers11,727 Players59,874 Populated3,366 Fresh wipes · 3h176 Sampled every 5 min

Element card · group Vanilla · atomic number 15,927, its rank

Mr. Blue Debug

Offline NA 89.190.143.205:28015 checked 27d ago

biweekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,927top 69% · #1584 in NA
Last wipe34d agobiweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap1.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 7d 21hFri 6 Nov, 08:12 UTC
  3. 21d 21hFri 20 Nov, 08:12 UTC
  4. 35d 7hThu 3 Dec, 19:00 UTCFW
  5. 35d 21hFri 4 Dec, 08:12 UTC

The first 48 hours of its last wipes

Fri 25 SepTue 22 SepMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 08:12 UTC34d ago 2 – running 1
Tue 22 Sep, 11:58 UTC36d ago 2 held half 2.8 days 0
Mon 21 Sep, 04:33 UTC38d ago 2 – 1.3 days 1
Sun 20 Sep, 08:55 UTC39d ago 1 – 0.8 days 1
Thu 17 Sep, 05:28 UTC42d ago 1 held half 3.1 days 0
Tue 15 Sep, 23:40 UTC43d ago 1 – 1.2 days 0
Mon 14 Sep, 05:50 UTC45d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

How is Mr. Blue Debug configured, and what rules apply?

The name of Mr. Blue Debug carries no gather rate. You get up to 100 players per group. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Mr. Blue Debug?

With its NA tag, Mr. Blue Debug places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 89.190.143.205:28015 is the address it uses.

What Rust version does Mr. Blue Debug currently run?

On Windows, Mr. Blue Debug is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

How dependable is Mr. Blue Debug for staying online?

Right now Mr. Blue Debug is offline, with its last appearance 27 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Mr. Blue Debug?

Its tag guides the prediction, since Mr. Blue Debug's record holds too few wipes to confirm a schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 34 days 16 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

How does Mr. Blue Debug look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. 39 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

What should you understand from the tags Mr. Blue Debug carries?

gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts100 (Group limit): No team may exceed 100; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): The server browser files it under North America: that is the tag list Mr. Blue Debug publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Mr. Blue Debug come up?

You will find Mr. Blue Debug on the following Rust Data Lab lists: Rust tutorial servers: the live sample, Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

What position does Mr. Blue Debug hold among Rust servers?

Seven-day player hours place Mr. Blue Debug at #15,927 overall, #1,584 in North America and in the top 69% of ranked servers.

What does the current player count on Mr. Blue Debug tell you?

No live signal from Mr. Blue Debug right now, which was last seen 27 days 7 hours ago.

Connection

How can you connect to Mr. Blue Debug?

You can connect by pressing F1 in Rust and entering client.connect 89.190.143.205:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,^b,^v,NA,^t,gmrust,cs165217,ts100,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players It has 2 slots.
ts100
Group limit No team may exceed 100.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.