Rust Data LabData lab · live
Live readings Servers11,832 Players65,657 Populated3,608 Fresh wipes · 3h130 Sampled every 5 min

Element card · group Community · atomic number 14,837, its rank

Staging

Offline 89.24.34.239:28015 checked 41d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#14,837no region published
Last wipe42d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 15 Sep, 13:29 UTC42d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 580
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average 580/ 700
  2. 2 Ru Rustoria.co - … 34
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average 34/ 250
  3. 3 Ru Rusty Moose |E… 69
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average 69/ 250
  4. 4 Ru Rustoria.co - … 304
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average 304/ 400
  5. 5 Ru Rustoria.co - … 123
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 123/ 200
  6. 6 Ru Rustafied.com … 127
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average 127/ 225

Quick answers

from the figures on this page

Server setup

What map is in play on Staging?

The map on Staging is procedural, made by the game.

What rules has Staging set, and what settings are in force?

The name of Staging carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

What region hosts Staging?

Nothing about a region is published by Staging. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 89.24.34.239:28015.

On what Rust version does Staging operate?

On Windows, Staging is running Rust network protocol 2633 and build 164434. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Staging for staying online?

Staging is not online at the moment; the last sighting was 41 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Wipe days

What is the wiping pattern on Staging?

Too few wipes are on record for Staging to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 42 days 8 hours ago.

On Staging, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Staging?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164434 (Build): Build number: 164434; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list Staging publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Staging come up?

These themed Rust Data Lab lists carry Staging: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does Staging compare with other servers in the rankings?

Player hours over the last week put Staging at #14,837, inside the top – of ranked servers.

What does the current player count on Staging tell you?

Staging is offline at the moment; the last sighting was 41 days ago.

Connection

What steps get you onto Staging?

You can connect by pressing F1 in Rust and entering client.connect 89.24.34.239:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164434,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164434
Build Build number: 164434.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.