Rust Data LabData lab · live
Live readings Servers11,632 Players38,138 Populated2,969 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Community · atomic number 13,703, its rank

PVE

Offline 89.31.37.33:28015 checked 7d ago

Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average1peak 1
Rank · atomic number#13,703top 62%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 04:01 UTC7d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 309
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average 309/ 300
  2. 2 Ru Rustoria.co - … 21
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average 21/ 250
  3. 3 Ru Rusty Moose |E… 18
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average 18/ 250
  4. 4 Ru Rustoria.co - … 199
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 199/ 200
  5. 5 Ru Rustoria.co - … 102
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 102/ 200
  6. 6 Ru Rustafied.com … 28
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 28/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on PVE?

Generated by the game, the map on PVE is procedural.

How is PVE configured, and what rules apply?

No gather rate appears in the name of PVE. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

In what location does PVE sit?

There is no region on record for PVE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 89.31.37.33:28015 is the address it uses.

Which Rust version is PVE on?

Rust network protocol 2634 and build 167781 on Windows is what PVE uses. The protocol must match for you to join; Steam will update your game.

How dependable is PVE for staying online?

PVE is not online at the moment; the last sighting was 7 days 2 hours ago. For the last 7 full days, 1 of 168 hours were online, giving 1% uptime. The first sighting by Rust Data Lab was on 20 October 2026.

Wipe days

What is the wiping pattern on PVE?

PVE's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 2 hours ago.

On PVE, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on PVE?

gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): 500 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list PVE publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does PVE come up?

You will find PVE on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does PVE compare with other servers in the rankings?

Player hours over the last week put PVE at #13,703, inside the top 62% of ranked servers.

How full is PVE right now?

The last recorded sighting of PVE was 7 days 2 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 1 at the top.

Connection

What steps get you onto PVE?

Open the console with F1 in Rust and type client.connect 89.31.37.33:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players 500 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.