Element card · group Community · atomic number 15,398, its rank
Typical TEST1
Offline 9.244.16.170:28017 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 05:22 UTC40d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
46
Rusty Moose |EU Mondays| 46/ 250
-
2
Ru
Rustoria.co - …
83
Rustoria.co - EU East Long 83/ 200
-
3
Ru
Rusty Moose |E…
210
Rusty Moose |EU Main| 210/ 250
-
4
Ru
Rustafied.com …
5
Rustafied.com - EU Friday 5/ 100
-
5
Ru
Rustoria.co - …
272
Rustoria.co - EU Main 272/ 300
-
6
Ru
Rustoria.co - …
285
Rustoria.co - EU East Medium 285/ 300
Quick answers
from the figures on this pageSettings and map
What map is in play on Typical TEST1?
A procedural map runs on Typical TEST1, generated by the game.
How is Typical TEST1 configured, and what rules apply?
Nothing in the name of Typical TEST1 gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.
Server details
What region hosts Typical TEST1?
No region is published by Typical TEST1. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 9.244.16.170:28017.
On what Rust version does Typical TEST1 operate?
On Linux, Typical TEST1 is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Typical TEST1 stay online?
Typical TEST1 is not online at the moment; the last sighting was 40 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.
Wipe schedule
When does Typical TEST1 wipe, and how often?
The record holds too few of Typical TEST1's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 40 days 22 hours ago the current world was made.
On Typical TEST1, what happens when wipe day arrives?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
Where it appears
Which meanings sit behind the tags on Typical TEST1?
These are the tags Typical TEST1 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Typical TEST1 come up?
You will find Typical TEST1 on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Typical TEST1 place?
The seven-day player-hours table has Typical TEST1 at #15,398, in the top – of ranked servers.
What does the current player count on Typical TEST1 tell you?
Typical TEST1 is offline at the moment; the last sighting was 40 days 21 hours ago.
Connection
What steps get you onto Typical TEST1?
You can connect by pressing F1 in Rust and entering client.connect 9.244.16.170:28017, or by pressing Launch Rust here, which starts the game through Steam and joins for you.