Rust Data LabData lab · live
Live readings Servers11,694 Players65,057 Populated3,474 Fresh wipes · 3h115 Sampled every 5 min

Element card · group Community · atomic number 16,009, its rank

Swize

Offline 90.154.79.26:28015 checked 23d ago

Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#16,009top 71%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 08:46 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 654
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 654/ 675
  2. 2 Ru Rustoria.co - … 399
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 399/ 425
  3. 3 Ru Rustoria.co - … 43
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average 43/ 250
  4. 4 Ru Rusty Moose |E… 48
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average 48/ 250
  5. 5 Ru Rustoria.co - … 174
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average 174/ 200
  6. 6 Ru Rustafied.com … 103
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 103/ 125

Quick answers

from the figures on this page

Settings and map

What map is in play on Swize?

A procedural map runs on Swize, generated by the game.

What rules has Swize set, and what settings are in force?

The name of Swize carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server details

What region hosts Swize?

Nothing about a region is published by Swize. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 90.154.79.26:28015.

Which Rust version is Swize on?

Rust network protocol 2634 and build 166652 on Windows is what Swize uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Swize for staying online?

Right now Swize is offline, with its last appearance 23 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on Swize, and at what time?

Too few wipes are on record for Swize to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days ago.

What does a typical wipe day on Swize involve?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

Which meanings sit behind the tags on Swize?

gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list Swize publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Swize appear in?

You will find Swize on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Swize hold among Rust servers?

Player hours over the last week put Swize at #16,009, inside the top 71% of ranked servers.

What does the current player count on Swize tell you?

Swize is offline at the moment; the last sighting was 23 days 23 hours ago.

How to join

What steps get you onto Swize?

You can connect by pressing F1 in Rust and entering client.connect 90.154.79.26:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players It has 5 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.