Element card · group Community · atomic number 13,349, its rank
LockWipe52season
Offline 90.188.167.155:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on LockWipe52season?
A procedural map runs on LockWipe52season, generated by the game.
What rules has LockWipe52season set, and what settings are in force?
Nothing in the name of LockWipe52season gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
About the server
Which location is LockWipe52season based in?
No region is published by LockWipe52season. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 90.188.167.155:28015.
On what Rust version does LockWipe52season operate?
On Windows, LockWipe52season is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
How reliably does LockWipe52season stay online?
LockWipe52season is not online at the moment; the last sighting was 42 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.
Wipes and resets
How often does a wipe happen on LockWipe52season, and at what time?
LockWipe52season's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 42 days 14 hours ago the current world was made.
Tags, lists
How should you read the tags on LockWipe52season?
The game's server browser reads the tags LockWipe52season publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): Build number: 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does LockWipe52season appear in?
The Rust Data Lab lists that include LockWipe52season are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How does LockWipe52season compare with other servers in the rankings?
Player hours over the last week put LockWipe52season at #13,349, inside the top – of ranked servers.
How many players does LockWipe52season have at the moment?
No live signal from LockWipe52season right now, which was last seen 42 days 13 hours ago.
Connection
What is the way to join LockWipe52season?
In Rust, press F1 and enter client.connect 90.188.167.155:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.