Rust Data LabData lab · live
Live readings Servers11,614 Players43,674 Populated2,969 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Community · atomic number 13,967, its rank

Local Map Test Server

Offline 90.191.139.248:28015 checked 28d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,967top 59%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:11 UTC28d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 101
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 467 on average 101/ 250
  2. 2 Ru Rustoria.co - … 132
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average 132/ 200
  3. 3 Ru Rusty Moose |E… 258
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 258/ 250
  4. 4 Ru Rustafied.com … 9
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 9/ 100
  5. 5 Ru Rustoria.co - … 276
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 276/ 275
  6. 6 Ru Rustoria.co - … 527
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 260 on average 527/ 475

Quick answers

from the figures on this page

Map and rules

What rules has Local Map Test Server set, and what settings are in force?

No gather rate appears in the name of Local Map Test Server. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Local Map Test Server?

Nothing about a region is published by Local Map Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 90.191.139.248:28015.

On what Rust version does Local Map Test Server operate?

On Windows, Local Map Test Server is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

How dependable is Local Map Test Server for staying online?

Local Map Test Server is not online at the moment; the last sighting was 28 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on Local Map Test Server, and at what time?

The record holds too few of Local Map Test Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 28 days 14 hours ago the current world was made.

On Local Map Test Server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on Local Map Test Server?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list Local Map Test Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Local Map Test Server appear in?

You will find Local Map Test Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does Local Map Test Server compare with other servers in the rankings?

Player hours over the last week put Local Map Test Server at #13,967, inside the top 59% of ranked servers.

How full is Local Map Test Server right now?

Local Map Test Server is offline at the moment; the last sighting was 28 days 13 hours ago.

Getting on

What is the way to join Local Map Test Server?

In Rust, press F1 and enter client.connect 90.191.139.248:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.