Rust Data LabData lab · live
Live readings Servers11,653 Players49,451 Populated3,194 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Community · atomic number 13,973, its rank

Staging Crossjoin Test

Offline 91.1.111.20:28025 checked 32d ago

Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average0peak –
Rank · atomic number#13,973top 61%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 156
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 538 on average 156/ 250
  2. 2 Ru Rustoria.co - … 290
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 290/ 325
  3. 3 Ru Rustoria.co - … 35
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 316 on average 35/ 250
  4. 4 Ru Rusty Moose |E… 13
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 315 on average 13/ 250
  5. 5 Ru Rustoria.co - … 146
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 275 on average 146/ 200
  6. 6 Ru Rustafied.com … 64
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 64/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Staging Crossjoin Test?

Generated by the game, the map on Staging Crossjoin Test is procedural.

How is Staging Crossjoin Test configured, and what rules apply?

Nothing in the name of Staging Crossjoin Test gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Staging Crossjoin Test?

Nothing about a region is published by Staging Crossjoin Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 91.1.111.20:28025.

On what Rust version does Staging Crossjoin Test operate?

Rust network protocol 2634 and build 165824 on Windows is what Staging Crossjoin Test uses. The protocol must match for you to join; Steam will update your game.

Does Staging Crossjoin Test stay up, and how reliable is its uptime?

Currently offline, Staging Crossjoin Test was last seen 32 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 25 September 2026.

Wipes and resets

How often does a wipe happen on Staging Crossjoin Test, and at what time?

Too few wipes are on record for Staging Crossjoin Test to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 32 days 17 hours ago.

Where it appears

Which meanings sit behind the tags on Staging Crossjoin Test?

These are the tags Staging Crossjoin Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): 2 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs165824 (Build): It runs build 165824; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Staging Crossjoin Test come up?

You will find Staging Crossjoin Test on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does Staging Crossjoin Test compare with other servers in the rankings?

Staging Crossjoin Test sits at #13,973 for seven-day player hours, placing it in the top 61% of ranked servers.

How many players does Staging Crossjoin Test have at the moment?

The last recorded sighting of Staging Crossjoin Test was 32 days 17 hours ago, and it is offline now.

How to join

What steps get you onto Staging Crossjoin Test?

You can connect by pressing F1 in Rust and entering client.connect 91.1.111.20:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players 2 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs165824
Build It runs build 165824.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.