Element card · group Community · atomic number 15,428, its rank
Matt's Server
Offline 91.114.250.213:28015 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Matt's Server?
A procedural map runs on Matt's Server, generated by the game.
How is Matt's Server configured, and what rules apply?
The name of Matt's Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
About the server
Which location is Matt's Server based in?
Nothing about a region is published by Matt's Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 91.114.250.213:28015 is the address it uses.
What Rust version does Matt's Server currently run?
On Windows, Matt's Server is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Matt's Server for staying online?
Matt's Server is not online at the moment; the last sighting was 41 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 18 September 2026.
Wipes and resets
When does Matt's Server wipe, and how often?
Too few wipes are on record for Matt's Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 55 days 8 hours ago the current world was made.
Where it appears
What should you understand from the tags Matt's Server carries?
gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): 500 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): It runs build 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list Matt's Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Matt's Server come up?
These themed Rust Data Lab lists carry Matt's Server: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
How does Matt's Server compare with other servers in the rankings?
The seven-day player-hours table has Matt's Server at #15,428, in the top – of ranked servers.
How many players does Matt's Server have at the moment?
The last recorded sighting of Matt's Server was 41 days 7 hours ago, and it is offline now.
Getting on
What is the way to join Matt's Server?
You can connect by pressing F1 in Rust and entering client.connect 91.114.250.213:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.