Rust Data LabData lab · live
Live readings Servers11,814 Players72,000 Populated3,646 Fresh wipes · 3h206 Sampled every 5 min

Element card · group Vanilla · atomic number 15,326, its rank

(RU/EU) Quadjast Vanilla Server FULLCLASSIC

Online 91.122.227.35:28015 checked 10m ago

biweekly wipes vanilla
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,326top 69%
Last wipe12d agobiweekly schedule
Next wipe1d 21hSat 31 Oct, 11:23 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct21 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 11:23 UTC, in 1d 21h. Its biweekly schedule tag · low confidence

Coming wipes

  1. 1d 21hSat 31 Oct, 11:23 UTC
  2. 7d 5hThu 5 Nov, 19:00 UTCFW
  3. 15d 21hSat 14 Nov, 11:23 UTC
  4. 29d 21hSat 28 Nov, 11:23 UTC
  5. 35d 5hThu 3 Dec, 19:00 UTCFW
  6. 43d 21hSat 12 Dec, 11:23 UTC

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 11:23 UTC12d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 169
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 169/ 200
  2. 2 Ru Rustafied.com … 26
    Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 124 on average 26/ 100
  3. 3 Ru Rusty Moose |E… 37
    Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 29 on average 37/ 200
  4. 4 Ru Rustoria.co - … 18
    Rustoria.co - EU Medium EU · groups of 12+ · biweekly · 24 on average 18/ 200
  5. 5 Вл Владивосток | … 23
    Владивосток | ДЛЯ НОВИЧКОВ | INSOMNIS EU · groups of 30+ · biweekly · 17 on average 23/ 150
  6. 6 Ро РОССИЯ#2|КЛАСС… 7
    РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10 EU · groups of 8+ · biweekly · 15 on average 7/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on (RU/EU) Quadjast Vanilla Server FULLCLASSIC?

(RU/EU) Quadjast Vanilla Server FULLCLASSIC runs a procedural map of size 3,000 with seed 618226138; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is (RU/EU) Quadjast Vanilla Server FULLCLASSIC configured, and what rules apply?

No gather rate appears in the name of (RU/EU) Quadjast Vanilla Server FULLCLASSIC. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server facts

In what location does (RU/EU) Quadjast Vanilla Server FULLCLASSIC sit?

No region tag is published by (RU/EU) Quadjast Vanilla Server FULLCLASSIC; its name, though, points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 91.122.227.35:28015 is the address it uses.

What Rust version does (RU/EU) Quadjast Vanilla Server FULLCLASSIC currently run?

On Linux, (RU/EU) Quadjast Vanilla Server FULLCLASSIC is running Rust network protocol 2634 and build 167584. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does (RU/EU) Quadjast Vanilla Server FULLCLASSIC stay online?

(RU/EU) Quadjast Vanilla Server FULLCLASSIC is live as of now. The uptime it reports suggests it restarted roughly 15 hours ago. For the last 7 full days, 77 of 168 hours were online, giving 46% uptime. It first appeared to Rust Data Lab on 13 October 2026.

Does (RU/EU) Quadjast Vanilla Server FULLCLASSIC hold a steady performance?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. Buildings, deployables and everything else in the world added up to as many as 45,306 entities. The highest memory usage was 1,948 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on (RU/EU) Quadjast Vanilla Server FULLCLASSIC, and at what time?

Following the tag is the best the prediction can do for (RU/EU) Quadjast Vanilla Server FULLCLASSIC, whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Saturday 31 October at 11:23 UTC. The world it is running now dates from 12 days 2 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

Where it appears

How should you read the tags on (RU/EU) Quadjast Vanilla Server FULLCLASSIC?

The game's server browser reads the tags (RU/EU) Quadjast Vanilla Server FULLCLASSIC publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does (RU/EU) Quadjast Vanilla Server FULLCLASSIC appear in?

These themed Rust Data Lab lists carry (RU/EU) Quadjast Vanilla Server FULLCLASSIC: EU Rust servers, measured, Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

How does (RU/EU) Quadjast Vanilla Server FULLCLASSIC compare with other servers in the rankings?

The seven-day player-hours table has (RU/EU) Quadjast Vanilla Server FULLCLASSIC at #15,326, in the top 69% of ranked servers.

How many players does (RU/EU) Quadjast Vanilla Server FULLCLASSIC have at the moment?

At the moment (RU/EU) Quadjast Vanilla Server FULLCLASSIC has 0 of its 100 slots filled. The seven-day average for this server is 0 players.

How to join

How can you connect to (RU/EU) Quadjast Vanilla Server FULLCLASSIC?

You can connect by pressing F1 in Rust and entering client.connect 91.122.227.35:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.