Rust Data LabData lab · live
Live readings Servers11,642 Players41,101 Populated2,829 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Community · atomic number 14,651, its rank

test

Offline 91.186.105.117:28015 checked 24d ago

Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#14,651top 65%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:13 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 46
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 477 on average 46/ 250
  2. 2 Ru Rustoria.co - … 83
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 83/ 200
  3. 3 Ru Rusty Moose |E… 210
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 210/ 250
  4. 4 Ru Rustafied.com … 5
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 5/ 100
  5. 5 Ru Rustoria.co - … 272
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 272/ 300
  6. 6 Ru Rustoria.co - … 285
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 258 on average 285/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on test?

A procedural map runs on test, generated by the game.

How is test configured, and what rules apply?

The name of test carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server facts

Which location is test based in?

There is no region on record for test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 91.186.105.117:28015.

On what Rust version does test operate?

On Windows, test is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How reliably does test stay online?

Currently offline, test was last seen 24 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 5 October 2026.

Wipes and resets

How often does a wipe happen on test, and at what time?

The record holds too few of test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 16 hours ago.

What does a typical wipe day on test involve?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags test carries?

These are the tags test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does test come up?

You will find test on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does test compare with other servers in the rankings?

test sits at #14,651 for seven-day player hours, placing it in the top 65% of ranked servers.

How full is test right now?

The last recorded sighting of test was 24 days 15 hours ago, and it is offline now.

How to join

What steps get you onto test?

In Rust, press F1 and enter client.connect 91.186.105.117:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players It has 5 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.