Element card · group Community · atomic number 15,670, its rank
Devblog 301 LAN
Offline 91.195.137.181:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
541
Rusty Moose |EU Mondays| 541/ 525
-
2
Ru
Rustoria.co - …
387
Rustoria.co - EU East Long 387/ 450
-
3
Ru
Rusty Moose |E…
49
Rusty Moose |EU Main| 49/ 250
-
4
Ru
Rustoria.co - …
50
Rustoria.co - EU Main 50/ 250
-
5
Ru
Rustafied.com …
57
Rustafied.com - EU Friday 57/ 100
-
6
Ru
Rustoria.co - …
165
Rustoria.co - EU East Medium 165/ 200
Quick answers
from the figures on this pageSettings and map
What map is in play on Devblog 301 LAN?
Generated by the game, the map on Devblog 301 LAN is procedural.
How is Devblog 301 LAN configured, and what rules apply?
The name of Devblog 301 LAN carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.
About the server
What region hosts Devblog 301 LAN?
The region code of Devblog 301 LAN is ger, and no region is published. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 91.195.137.181:28015.
On what Rust version does Devblog 301 LAN operate?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Devblog 301 LAN for staying online?
Right now Devblog 301 LAN is offline, with its last appearance 35 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 23 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on Devblog 301 LAN?
Devblog 301 LAN's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 36 days 2 hours ago.
Where it appears
How should you read the tags on Devblog 301 LAN?
These are the tags Devblog 301 LAN makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): This uses the game's default: 8 per team; v2602 (Protocol): The server runs protocol 2602, so your game needs the same version; cs132924 (Build): It runs build 132924; ptrak (Networking): The network layer is RakNet, standard in the game; $rger (Region code): Region code: ger. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Devblog 301 LAN come up?
The Rust Data Lab lists that include Devblog 301 LAN are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What position does Devblog 301 LAN hold among Rust servers?
Devblog 301 LAN sits at #15,670 for seven-day player hours, placing it in the top 71% of ranked servers.
How many players does Devblog 301 LAN have at the moment?
No live signal from Devblog 301 LAN right now, which was last seen 35 days ago.
Connection
What is the way to join Devblog 301 LAN?
You can connect by pressing F1 in Rust and entering client.connect 91.195.137.181:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.