Rust Data LabData lab · live
Live readings Servers11,786 Players66,925 Populated3,511 Fresh wipes · 3h190 Sampled every 5 min

Element card · group Community · atomic number 15,670, its rank

Devblog 301 LAN

Offline 91.195.137.181:28015 checked 35d ago

Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,670top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 541
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 541/ 525
  2. 2 Ru Rustoria.co - … 387
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 387/ 450
  3. 3 Ru Rusty Moose |E… 49
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 49/ 250
  4. 4 Ru Rustoria.co - … 50
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 50/ 250
  5. 5 Ru Rustafied.com … 57
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 57/ 100
  6. 6 Ru Rustoria.co - … 165
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average 165/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Devblog 301 LAN?

Generated by the game, the map on Devblog 301 LAN is procedural.

How is Devblog 301 LAN configured, and what rules apply?

The name of Devblog 301 LAN carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

About the server

What region hosts Devblog 301 LAN?

The region code of Devblog 301 LAN is ger, and no region is published. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 91.195.137.181:28015.

On what Rust version does Devblog 301 LAN operate?

Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Devblog 301 LAN for staying online?

Right now Devblog 301 LAN is offline, with its last appearance 35 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 23 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Devblog 301 LAN?

Devblog 301 LAN's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 36 days 2 hours ago.

Where it appears

How should you read the tags on Devblog 301 LAN?

These are the tags Devblog 301 LAN makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): This uses the game's default: 8 per team; v2602 (Protocol): The server runs protocol 2602, so your game needs the same version; cs132924 (Build): It runs build 132924; ptrak (Networking): The network layer is RakNet, standard in the game; $rger (Region code): Region code: ger. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Devblog 301 LAN come up?

The Rust Data Lab lists that include Devblog 301 LAN are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does Devblog 301 LAN hold among Rust servers?

Devblog 301 LAN sits at #15,670 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does Devblog 301 LAN have at the moment?

No live signal from Devblog 301 LAN right now, which was last seen 35 days ago.

Connection

What is the way to join Devblog 301 LAN?

You can connect by pressing F1 in Rust and entering client.connect 91.195.137.181:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$rger,v2602,gmrust,cs132924,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players Player slots: 20.
ts8
Group limit This uses the game's default: 8 per team.
v2602
Protocol The server runs protocol 2602, so your game needs the same version.
cs132924
Build It runs build 132924.
ptrak
Networking The network layer is RakNet, standard in the game.
$rger
Region code Region code: ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.