Rust Data LabData lab · live
Live readings Servers11,681 Players55,814 Populated3,378 Fresh wipes · 3h100 Sampled every 5 min

Element card · group Community · atomic number 13,192, its rank

RustDMA Local Test Server

Offline 91.201.123.77:28015 checked 35d ago

Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#13,192top 57%
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 536
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 536/ 575
  2. 2 Ru Rustoria.co - … 358
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 358/ 400
  3. 3 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average 36/ 250
  4. 4 Ru Rusty Moose |E… 43
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average 43/ 250
  5. 5 Ru Rustoria.co - … 159
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average 159/ 200
  6. 6 Ru Rustafied.com … 78
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 78/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on RustDMA Local Test Server?

A procedural map runs on RustDMA Local Test Server, generated by the game.

What settings and rules apply on RustDMA Local Test Server?

Nothing in the name of RustDMA Local Test Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is off: Valve's VAC.

About the server

What region hosts RustDMA Local Test Server?

Nothing about a region is published by RustDMA Local Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 91.201.123.77:28015.

What Rust version does RustDMA Local Test Server currently run?

On Windows, RustDMA Local Test Server is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

How dependable is RustDMA Local Test Server for staying online?

RustDMA Local Test Server is not online at the moment; the last sighting was 35 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does RustDMA Local Test Server wipe, and how often?

Too few wipes are on record for RustDMA Local Test Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 44 days 22 hours ago.

Tags, lists

How should you read the tags on RustDMA Local Test Server?

gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): It has 500 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list RustDMA Local Test Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RustDMA Local Test Server appear in?

The Rust Data Lab lists that include RustDMA Local Test Server are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does RustDMA Local Test Server compare with other servers in the rankings?

RustDMA Local Test Server sits at #13,192 for seven-day player hours, placing it in the top 57% of ranked servers.

How many players does RustDMA Local Test Server have at the moment?

The last recorded sighting of RustDMA Local Test Server was 35 days 14 hours ago, and it is offline now.

How to join

What is the way to join RustDMA Local Test Server?

You can connect by pressing F1 in Rust and entering client.connect 91.201.123.77:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players It has 500 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.