Rust Data LabData lab · live
Live readings Servers11,672 Players34,284 Populated2,842 Fresh wipes · 3h85 Sampled every 5 min

Element card · group Community · atomic number 14,045, its rank

Miami

Offline 91.201.246.10:28015 checked 5d ago

Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average0peak 1
Rank · atomic number#14,045top 63%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 12:04 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 140
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 140/ 250
  2. 2 Ru Rustoria.co - … 112
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 112/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 18
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 18/ 250
  5. 5 Ru Rustafied.com … 11
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 11/ 100
  6. 6 Ru Rustoria.co - … 15
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 15/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Miami?

A procedural map runs on Miami, generated by the game.

What rules has Miami set, and what settings are in force?

Nothing in the name of Miami gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Miami?

There is no region on record for Miami. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 91.201.246.10:28015.

Which Rust version is Miami on?

Rust network protocol 2635 and build 168909 on Windows is what Miami uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Miami stay up, and how reliable is its uptime?

Miami is not online at the moment; the last sighting was 5 days 13 hours ago. For the last 7 full days, 2 of 168 hours were online, giving 1% uptime. The first sighting by Rust Data Lab was on 18 October 2026.

Wipes and resets

When does Miami wipe, and how often?

The record holds too few of Miami's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 15 hours ago the current world was made.

How does Miami look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

Which meanings sit behind the tags on Miami?

gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list Miami publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Miami come up?

These themed Rust Data Lab lists carry Miami: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does Miami compare with other servers in the rankings?

The seven-day player-hours table has Miami at #14,045, in the top 63% of ranked servers.

How many players does Miami have at the moment?

No live signal from Miami right now, which was last seen 5 days 13 hours ago. The week's figures average 0 players and top out at 1.

Getting on

How can you connect to Miami?

In Rust, press F1 and enter client.connect 91.201.246.10:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players It has 2 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.