Element card · group Community · atomic number 14,450, its rank
ServerMy
Offline 91.221.252.63:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on ServerMy?
Generated by the game, the map on ServerMy is procedural.
How is ServerMy configured, and what rules apply?
No gather rate appears in the name of ServerMy. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
About the server
Which location is ServerMy based in?
Nothing about a region is published by ServerMy. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 91.221.252.63:28015.
Which Rust version is ServerMy on?
Rust network protocol 2633 and build 165217 on Windows is what ServerMy uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does ServerMy stay up, and how reliable is its uptime?
ServerMy is not online at the moment; the last sighting was 28 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 29 September 2026.
Wipe schedule
How often does a wipe happen on ServerMy, and at what time?
ServerMy's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 days 6 hours ago.
Tags, lists
What should you understand from the tags ServerMy carries?
These are the tags ServerMy makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does ServerMy come up?
You will find ServerMy on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
How does ServerMy compare with other servers in the rankings?
ServerMy sits at #14,450 for seven-day player hours, placing it in the top 60% of ranked servers.
How many players does ServerMy have at the moment?
The last recorded sighting of ServerMy was 28 days ago, and it is offline now.
Connection
What steps get you onto ServerMy?
You can connect by pressing F1 in Rust and entering client.connect 91.221.252.63:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.