Element card · group Vanilla · atomic number 5,078, its rank
WhyNotRust
Online NA · us5 91.229.114.120:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 23% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC26d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW28d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on WhyNotRust?
WhyNotRust runs a procedural map of size 4,000 with seed 1361231414; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on WhyNotRust?
Nothing in the name of WhyNotRust gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.
Server facts
Which location is WhyNotRust based in?
The NA tag puts WhyNotRust in North America, and its region code is us5. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 91.229.114.120:28015.
On what Rust version does WhyNotRust operate?
On Linux, WhyNotRust is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does WhyNotRust stay online?
WhyNotRust is live as of now. About 13 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is WhyNotRust known for smooth running?
In the last 48 hours, it averaged 91 server fps, with a low of 51. Buildings, deployables and everything else in the world added up to as many as 91,862 entities. The highest memory usage was 2,777 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on WhyNotRust, and at what time?
Too few wipes are on record for WhyNotRust to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 5 hours ago.
How does WhyNotRust look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. 29 hours after the latest wipe, the crowd peaked.
Tags, lists
What should you understand from the tags WhyNotRust carries?
The game's server browser reads the tags WhyNotRust publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $rus5 (Region code): Region code: us5; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does WhyNotRust come up?
You will find WhyNotRust on the following Rust Data Lab lists: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Player counts
How does WhyNotRust compare with other servers in the rankings?
WhyNotRust is #5,078 on seven-day player hours, #864 in North America, and in the top 23% of all ranked servers.
How full is WhyNotRust right now?
Of 100 slots, 0 are taken on WhyNotRust right now. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 23:00 UTC, when the average was 1 players.
Connection
What is the way to join WhyNotRust?
Open the console with F1 in Rust and type client.connect 91.229.114.120:28015. The Launch Rust button on this page does the same job through Steam.
