Rust Data LabData lab · live
Live readings Servers11,826 Players80,135 Populated3,731 Fresh wipes · 3h265 Sampled every 5 min

Element card · group Vanilla · atomic number 7,843, its rank

[US] Mello Rust | Vanilla Bi-weekly

Online NA · us5 91.229.114.140:28015 checked 12m ago

biweekly wipes vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,843top 35% · #1153 in NA
Last wipe1d agobiweekly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75115:0000:0009:0019:0004:0013:00Wiped Wed 28 Oct, 05:05 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608015:0000:0009:0019:0004:0013:00Wiped Wed 28 Oct, 05:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 12d 14hWed 11 Nov, 05:05 UTC
  3. 26d 14hWed 25 Nov, 05:05 UTC
  4. 35d 4hThu 3 Dec, 19:00 UTCFW
  5. 40d 14hWed 9 Dec, 05:05 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 05:05 UTC1d ago – – running 0
Thu 15 Oct, 00:07 UTC14d ago 1 halved by day 1 13.2 days 1
Thu 8 Oct, 00:07 UTC21d ago 2 halved by day 4 7 days 0
Fri 2 Oct, 18:35 UTC26d ago 1 halved by day 1 5.2 days 0
Fri 2 Oct, 06:08 UTC27d ago 1 – 0.5 days 0
Thu 24 Sep, 00:07 UTC35d ago 0 – 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 15
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  2. 2 Ru Rustopia.gg - … 17
    Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 86 on average 17/ 200
  3. 3 Ru Rusty Moose |U… 8
    Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 55 on average 8/ 200
  4. 4 Gr Gringers Solo … 30
    Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 43 on average 30/ 100
  5. 5 Ru Rustoria.co - … 9
    Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 36 on average 9/ 200
  6. 6 Re Reddit.com/r/P… 9
    Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 25 on average 9/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on [US] Mello Rust | Vanilla Bi-weekly?

[US] Mello Rust | Vanilla Bi-weekly runs a procedural map of size 3,500 with seed 1730058098; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is [US] Mello Rust | Vanilla Bi-weekly configured, and what rules apply?

Nothing in the name of [US] Mello Rust | Vanilla Bi-weekly gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

About the server

In what location does [US] Mello Rust | Vanilla Bi-weekly sit?

The NA tag puts [US] Mello Rust | Vanilla Bi-weekly in North America, and its region code is us5. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 91.229.114.140:28015.

What Rust version does [US] Mello Rust | Vanilla Bi-weekly currently run?

On Linux, [US] Mello Rust | Vanilla Bi-weekly is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does [US] Mello Rust | Vanilla Bi-weekly stay online?

Right now, [US] Mello Rust | Vanilla Bi-weekly is reachable. The uptime it reports suggests it restarted roughly 6 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does [US] Mello Rust | Vanilla Bi-weekly perform?

The last 48 hours show an average of 59 server fps and a minimum of 20. The maximum entity count was 88,631, covering buildings, deployables and all else in the world. Up to 2,900 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on [US] Mello Rust | Vanilla Bi-weekly, and at what time?

Its tag guides the prediction, since [US] Mello Rust | Vanilla Bi-weekly's record holds too few wipes to confirm a schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 33 hours ago the current world was made. Wipes every two weeks are what its tags set out.

What does a typical wipe day on [US] Mello Rust | Vanilla Bi-weekly involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

How should you read the tags on [US] Mello Rust | Vanilla Bi-weekly?

The game's server browser reads the tags [US] Mello Rust | Vanilla Bi-weekly publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $rus5 (Region code): Region code: us5; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America; sc1 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [US] Mello Rust | Vanilla Bi-weekly appear in?

These themed Rust Data Lab lists carry [US] Mello Rust | Vanilla Bi-weekly: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Player numbers

What position does [US] Mello Rust | Vanilla Bi-weekly hold among Rust servers?

[US] Mello Rust | Vanilla Bi-weekly is #7,843 on seven-day player hours, #1,153 in North America, and in the top 35% of all ranked servers.

How full is [US] Mello Rust | Vanilla Bi-weekly right now?

[US] Mello Rust | Vanilla Bi-weekly currently shows 0 players across 50 slots. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 22:00 UTC, when the average was 1 players.

How to join

What is the way to join [US] Mello Rust | Vanilla Bi-weekly?

Open the console with F1 in Rust and type client.connect 91.229.114.140:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^z,^y,^b,^v,NA,gmrust,cs168909,sc1,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$rus5
Region code Region code: us5.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The server browser files it under North America.

Other

sc1
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.