Rust Data LabData lab · live
Live readings Servers11,722 Players62,389 Populated3,280 Fresh wipes · 3h180 Sampled every 5 min

Element card · group Vanilla · atomic number 11,264, its rank

Yaki's Test Server

Online NA 91.229.114.179:28023 checked 13m ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,264top 51% · #1320 in NA
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 01:27 UTC14d ago 2 – running 0
Thu 8 Oct, 02:23 UTC21d ago 2 halved by day 2 7 days 0
Fri 2 Oct, 05:53 UTC27d ago 1 halved by day 1 5.9 days 1
Thu 1 Oct, 18:32 UTC FW28d ago 1 – 0.5 days 0
Wed 30 Sep, 01:35 UTC29d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 48
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average 48/ 100
  2. 2 En [US] Enardo - … 33
    [US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 30 on average 33/ 50
  3. 3 Wi [NA] Willjum's… 92
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 92/ 100
  4. 4 Ru Rust Degens - … 5
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 5/ 150
  5. 5 Wi [NA] Willjum's… 18
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 18/ 175
  6. 6 He Hempville 420 … 7
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 7/ 90

Quick answers

from the figures on this page

Settings and map

What map is in play on Yaki's Test Server?

The map on Yaki's Test Server is procedural at size 4,500 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

What settings and rules apply on Yaki's Test Server?

No gather rate appears in the name of Yaki's Test Server. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

Server facts

Which location is Yaki's Test Server based in?

Yaki's Test Server gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 91.229.114.179:28023 is the address it uses.

What Rust version does Yaki's Test Server currently run?

On Linux, Yaki's Test Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Yaki's Test Server stay up, and how reliable is its uptime?

Yaki's Test Server is live as of now. About 4 days 17 hours ago is when it last restarted, based on its uptime. It was online for 143 of 168 hours in the last 7 full days, which is 85% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Yaki's Test Server perform?

Server fps averaged 243 over the last 48 hours, with 198 as the lowest. The entity count reached 137,197, including buildings, deployables and all other world items. Memory use peaked at 4,837 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on Yaki's Test Server?

With no fixed rhythm, Yaki's Test Server wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 22 hours ago the current world was made.

How does Yaki's Test Server look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1.5 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on Yaki's Test Server?

The game's server browser reads the tags Yaki's Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Yaki's Test Server appear in?

The Rust Data Lab lists that include Yaki's Test Server are: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

How does Yaki's Test Server compare with other servers in the rankings?

Seven-day player hours place Yaki's Test Server at #11,264 overall, #1,320 in North America and in the top 51% of ranked servers.

What does the current player count on Yaki's Test Server tell you?

Yaki's Test Server currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 1.

Connection

How can you connect to Yaki's Test Server?

In Rust, press F1 and enter client.connect 91.229.114.179:28023. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.