Rust Data LabData lab · live
Live readings Servers11,897 Players102,621 Populated3,980 Fresh wipes · 3h399 Sampled every 5 min

Element card · group Modded · atomic number 2,518, its rank

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep

Online NA 91.229.114.207:28019 checked 11m ago

2x quad biweekly wipes moddedcarbonpremium
Join the experiment
Atomic mass · players now 1/ 200 0% full Room to join
7-day average2peak 7
Rank · atomic number#2,518top 11% · #408 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 23hSat 31 Oct, 17:02 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 22% in NA, and #152 of the quad servers (top 18%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 17:02 UTC, in 1d 23h. Its biweekly schedule tag · low confidence

usual gap8.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 11

Coming wipes

  1. 1d 23hSat 31 Oct, 17:02 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 15d 23hSat 14 Nov, 17:02 UTC
  4. 29d 23hSat 28 Nov, 17:02 UTC
  5. 35d 1hThu 3 Dec, 19:00 UTCFW
  6. 43d 23hSat 12 Dec, 17:02 UTC

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:02 UTC12d ago 7 – running 1
Thu 1 Oct, 17:36 UTC FW28d ago 9 halved by day 11 16 days 3
Thu 1 Oct, 11:19 UTC28d ago 9 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

The map on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is custom at size 3,800, with its file published for download from this page.

What settings and rules apply on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep carries a 2x gather rate, as its name states. You get up to 4 players per group (quad). Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. This server is premium only. The VAC anti-cheat from Valve is enabled.

About the server

In what location does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep sit?

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 91.229.114.207:28019.

Which Rust version is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep on?

Rust network protocol 2635 and build 168909 on Linux is what DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep stay up, and how reliable is its uptime?

At the moment, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is online. About 4 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep hold a steady performance?

The last 48 hours show an average of 115 server fps and a minimum of 97. The maximum entity count was 86,009, covering buildings, deployables and all else in the world. Up to 3,319 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, and at what time?

Following the tag is the best the prediction can do for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, whose record holds too few wipes to confirm its schedule. Due next on Saturday 31 October at 17:02 UTC is its wipe. Counting back, the current world began 12 days ago. Its tags list a wipe schedule of one wipe every two weeks.

What does a typical wipe day on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep involve?

Averaged across its recent wipes, the busiest point drew 8 players. The latest wipe's peak fell 2 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 11.

Lists and tags

How should you read the tags on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

The game's server browser reads the tags DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): It has 200 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; ^q (Premium): This server is premium only; NA (North America): In the browser it sits under North America; rustmaps (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep come up?

You will find DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep on the following Rust Data Lab lists: 2x gather rate servers, Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population

Against other Rust servers, where does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep place?

Player hours for the past seven days give DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep #2,518, #408 in North America, and a place in the top 11% of ranked servers. In the quad category it ranks #152.

How full is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep right now?

At the moment DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep has 1 of its 200 slots filled. Averaged over the past week: 2 players, peaking at 7. Peak time in the past 48 hours: 00:00 UTC, when the average was 4 players.

How to join

What is the way to join DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Open the console with F1 in Rust and type client.connect 91.229.114.207:28019. The Launch Rust button on this page does the same job through Steam. This server is premium only. You can find its website at https://www.dadcorerust.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^b,NA,^q,gmrust,cs168909,ts4,rustmaps

Game

gmrust
Game mode Standard Rust survival is the game here.
mp200
Max players It has 200 slots.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.
^q
Premium This server is premium only.

Region

NA
North America In the browser it sits under North America.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.