Rust Data LabData lab · live
Live readings Servers11,695 Players39,471 Populated2,990 Fresh wipes · 3h89 Sampled every 5 min

Element card · group Vanilla · atomic number 8,928, its rank

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 8m ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak 2
Rank · atomic number#8,928top 40% · #1221 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC8d ago 2 – running 0
Thu 1 Oct, 21:00 UTC FW27d ago 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC28d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC42d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 52
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average 52/ 100
  2. 2 En [US] Enardo - … 42
    [US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 42/ 50
  3. 3 Wi [NA] Willjum's… 18
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 18/ 100
  4. 4 Ru Rust Degens - … 4
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 4/ 150
  5. 5 Wi [NA] Willjum's… 29
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 29/ 175
  6. 6 He Hempville 420 … 8
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 8/ 90

Quick answers

from the figures on this page

Settings and map

What map is in play on ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT runs a procedural map of size 4,096 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

What settings and rules apply on ALLIANT GAMES - DEVELOPMENT?

The name of ALLIANT GAMES - DEVELOPMENT carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server details

In what location does ALLIANT GAMES - DEVELOPMENT sit?

In North America, with the NA tag, is where ALLIANT GAMES - DEVELOPMENT lists itself, and the region code it gives is us5. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 91.229.114.221:28004.

On what Rust version does ALLIANT GAMES - DEVELOPMENT operate?

Rust network protocol 2635 and build 168909 on Linux is what ALLIANT GAMES - DEVELOPMENT uses. The protocol must match for you to join; Steam will update your game.

How dependable is ALLIANT GAMES - DEVELOPMENT for staying online?

At the moment, ALLIANT GAMES - DEVELOPMENT is online. The uptime it reports suggests it restarted roughly 9 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is ALLIANT GAMES - DEVELOPMENT known for smooth running?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. Buildings, deployables and everything else in the world added up to as many as 88,615 entities. The highest memory usage was 2,865 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on ALLIANT GAMES - DEVELOPMENT?

No next wipe can be predicted on ALLIANT GAMES - DEVELOPMENT: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 8 days 3 hours ago the current world was made.

On ALLIANT GAMES - DEVELOPMENT, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 45 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

Which meanings sit behind the tags on ALLIANT GAMES - DEVELOPMENT?

These are the tags ALLIANT GAMES - DEVELOPMENT makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rus5 (Region code): Region code: us5; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does ALLIANT GAMES - DEVELOPMENT come up?

The Rust Data Lab lists that include ALLIANT GAMES - DEVELOPMENT are: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Who is behind ALLIANT GAMES - DEVELOPMENT?

1 other server we track also publishes a alliant.gg hostname, as ALLIANT GAMES - DEVELOPMENT does, which suggests the same operator runs them.

Player counts

What position does ALLIANT GAMES - DEVELOPMENT hold among Rust servers?

Seven-day player hours place ALLIANT GAMES - DEVELOPMENT at #8,928 overall, #1,221 in North America and in the top 40% of ranked servers.

How full is ALLIANT GAMES - DEVELOPMENT right now?

Of 1 slots, 0 are taken on ALLIANT GAMES - DEVELOPMENT right now. The week's figures average 0 players and top out at 2.

Connection

What steps get you onto ALLIANT GAMES - DEVELOPMENT?

Open the console with F1 in Rust and type client.connect 91.229.114.221:28004. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/alliant.

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.