Element card · group Vanilla · atomic number 7,629, its rank
RedMoon (In Development)
Online NA · us5 91.229.114.221:28023 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:02 UTC10d ago | 2 | – | running | 1 |
| Sun 18 Oct, 04:53 UTC11d ago | 2 | – | 0.9 days | 0 |
| Sat 17 Oct, 15:47 UTC11d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on RedMoon (In Development)?
RedMoon (In Development) runs a procedural map of size 4,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.
What rules has RedMoon (In Development) set, and what settings are in force?
No gather rate appears in the name of RedMoon (In Development). Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.
Server details
What region hosts RedMoon (In Development)?
The NA tag puts RedMoon (In Development) in North America, and its region code is us5. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 91.229.114.221:28023.
Which Rust version is RedMoon (In Development) on?
On Linux, RedMoon (In Development) is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is RedMoon (In Development) for staying online?
At the moment, RedMoon (In Development) is online. The uptime it reports suggests it restarted roughly 20 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 17 October 2026.
Is RedMoon (In Development) known for smooth running?
The last 48 hours show an average of 29 server fps and a minimum of 4. The entity count reached 98,455, including buildings, deployables and all other world items. Memory use peaked at 2,599 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on RedMoon (In Development), and at what time?
With no fixed rhythm, RedMoon (In Development) wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 10 days 1 hours ago the current world was made.
What does a typical wipe day on RedMoon (In Development) involve?
Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 1 hours in.
Lists and tags
Which meanings sit behind the tags on RedMoon (In Development)?
The game's server browser reads the tags RedMoon (In Development) publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rus5 (Region code): Region code: us5; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does RedMoon (In Development) appear in?
These themed Rust Data Lab lists carry RedMoon (In Development): Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How does RedMoon (In Development) compare with other servers in the rankings?
Player hours for the past seven days give RedMoon (In Development) #7,629, #1,128 in North America, and a place in the top 34% of ranked servers.
What does the current player count on RedMoon (In Development) tell you?
RedMoon (In Development) currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 2.
How to join
What steps get you onto RedMoon (In Development)?
Open the console with F1 in Rust and type client.connect 91.229.114.221:28023. The Launch Rust button on this page does the same job through Steam.
