Element card · group Vanilla · atomic number 5,430, its rank
GoblinGaming Dev Server
Offline NA · us5 91.229.114.221:28031 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:39 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on GoblinGaming Dev Server?
GoblinGaming Dev Server runs a procedural map of size 3,500 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.
What rules has GoblinGaming Dev Server set, and what settings are in force?
Nothing in the name of GoblinGaming Dev Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.
About the server
Which location is GoblinGaming Dev Server based in?
In North America, with the NA tag, is where GoblinGaming Dev Server lists itself, and the region code it gives is us5. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 91.229.114.221:28031.
Which Rust version is GoblinGaming Dev Server on?
On Linux, GoblinGaming Dev Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does GoblinGaming Dev Server stay online?
Currently offline, GoblinGaming Dev Server was last seen 7 hours ago. About 7 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 42 of 168 hours were online, giving 25% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.
How well does GoblinGaming Dev Server perform?
The last 48 hours show an average of 29 server fps and a minimum of 20. The entity count reached 88,453, including buildings, deployables and all other world items. Up to 3,006 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
What is the wiping pattern on GoblinGaming Dev Server?
GoblinGaming Dev Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 8 hours ago.
On GoblinGaming Dev Server, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 17 hours in.
Where it appears
Which meanings sit behind the tags on GoblinGaming Dev Server?
gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): It has 8 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $rus5 (Region code): Its region code reads us5; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): In the browser it sits under North America: that is the tag list GoblinGaming Dev Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does GoblinGaming Dev Server appear in?
You will find GoblinGaming Dev Server on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does GoblinGaming Dev Server hold among Rust servers?
Seven-day player hours place GoblinGaming Dev Server at #5,430 overall, #909 in North America and in the top 24% of ranked servers.
How full is GoblinGaming Dev Server right now?
The last recorded sighting of GoblinGaming Dev Server was 7 hours ago, and it is offline now. The week's figures average 1 players and top out at 1. Over 48 hours, the highest average fell at 04:00 UTC, at 1 players.
Getting on
What steps get you onto GoblinGaming Dev Server?
In Rust, press F1 and enter client.connect 91.229.114.221:28031. Or click Launch Rust here to open Rust via Steam and connect automatically.