Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h42 Sampled every 5 min

Element card · group Vanilla · atomic number 7,022, its rank

SourDiesel's Wasteland | LOW POP | WEEKLY

Online NA · us5 91.229.114.221:28035 checked 2h ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 60 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,022top 32% · #1084 in NA
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 14:18 UTC6d ago 1 – running 0
Wed 21 Oct, 16:21 UTC7d ago 1 – 0.9 days 1
Tue 20 Oct, 20:41 UTC7d ago 1 – 0.8 days 1
Tue 20 Oct, 06:37 UTC8d ago 1 – 0.6 days 1
Thu 15 Oct, 14:02 UTC13d ago 1 held half 4.7 days 0
Thu 15 Oct, 00:24 UTC13d ago 2 – 0.6 days 0
Wed 14 Oct, 18:15 UTC14d ago 2 – 0.3 days 0
Wed 14 Oct, 02:17 UTC14d ago 2 – 0.7 days 0
Thu 8 Oct, 14:16 UTC20d ago 1 halved by day 1 5.5 days 0
Fri 2 Oct, 03:28 UTC26d ago 1 halved by day 4 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on SourDiesel's Wasteland | LOW POP | WEEKLY?

A procedural map of size 5,471 with seed 586637510 runs on SourDiesel's Wasteland | LOW POP | WEEKLY, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has SourDiesel's Wasteland | LOW POP | WEEKLY set, and what settings are in force?

The name of SourDiesel's Wasteland | LOW POP | WEEKLY carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server details

In what location does SourDiesel's Wasteland | LOW POP | WEEKLY sit?

The NA tag puts SourDiesel's Wasteland | LOW POP | WEEKLY in North America, and its region code is us5. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 91.229.114.221:28035.

What Rust version does SourDiesel's Wasteland | LOW POP | WEEKLY currently run?

Rust network protocol 2635 and build 168909 on Linux is what SourDiesel's Wasteland | LOW POP | WEEKLY uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does SourDiesel's Wasteland | LOW POP | WEEKLY stay online?

SourDiesel's Wasteland | LOW POP | WEEKLY is live as of now. The uptime it reports suggests it restarted roughly 2 days 9 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 16 September 2026, Rust Data Lab saw it for the first time.

How well does SourDiesel's Wasteland | LOW POP | WEEKLY perform?

In the last 48 hours, it averaged 29 server fps, with a low of 25. The entity count reached 176,457, including buildings, deployables and all other world items. Up to 5,807 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on SourDiesel's Wasteland | LOW POP | WEEKLY?

No next wipe can be predicted on SourDiesel's Wasteland | LOW POP | WEEKLY: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days 4 hours ago.

What does a typical wipe day on SourDiesel's Wasteland | LOW POP | WEEKLY involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 13 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

What should you understand from the tags SourDiesel's Wasteland | LOW POP | WEEKLY carries?

gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): 60 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $rus5 (Region code): The server's code for its region is us5; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; NA (North America): The server browser files it under North America: that is the tag list SourDiesel's Wasteland | LOW POP | WEEKLY publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does SourDiesel's Wasteland | LOW POP | WEEKLY appear in?

The Rust Data Lab lists that include SourDiesel's Wasteland | LOW POP | WEEKLY are: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does SourDiesel's Wasteland | LOW POP | WEEKLY hold among Rust servers?

Player hours for the past seven days give SourDiesel's Wasteland | LOW POP | WEEKLY #7,022, #1,084 in North America, and a place in the top 32% of ranked servers.

How many players does SourDiesel's Wasteland | LOW POP | WEEKLY have at the moment?

At the moment SourDiesel's Wasteland | LOW POP | WEEKLY has 0 of its 60 slots filled. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.

Connection

What steps get you onto SourDiesel's Wasteland | LOW POP | WEEKLY?

In Rust, press F1 and enter client.connect 91.229.114.221:28035. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://physgun.com?affiliate=sourdiesel.

Server tags

what each one means

Published as mp60,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp60
Max players 60 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$rus5
Region code The server's code for its region is us5.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.