Element card · group Vanilla · atomic number 7,355, its rank
Hurricane • Dev
Online NA · us5 91.229.114.221:28047 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 33% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:58 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Hurricane • Dev?
A procedural map of size 4,500 with seed 1337 runs on Hurricane • Dev, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Cat5.gg.
What rules has Hurricane • Dev set, and what settings are in force?
Nothing in the name of Hurricane • Dev gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. Plugins in use: Carbon. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Hurricane • Dev based in?
The NA tag puts Hurricane • Dev in North America, and its region code is us5. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 91.229.114.221:28047 is the address it uses.
What Rust version does Hurricane • Dev currently run?
On Linux, Hurricane • Dev is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does Hurricane • Dev stay online?
At the moment, Hurricane • Dev is online. According to the uptime it reports, the last restart was about 2 hours ago. It was online for 5 of 168 hours in the last 7 full days, which is 3% uptime. On 14 September 2026, Rust Data Lab saw it for the first time.
Is Hurricane • Dev known for smooth running?
The last 48 hours show an average of 30 server fps and a minimum of 26. The entity count reached 108,525, including buildings, deployables and all other world items. The highest memory usage was 3,419 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
What is the wiping pattern on Hurricane • Dev?
Wiping once a month with the force wipe is what Hurricane • Dev does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 24 days ago. Its tags set out a wipe schedule of once a month.
On Hurricane • Dev, what happens when wipe day arrives?
Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 1 hours after it began.
Lists and tags
What should you understand from the tags Hurricane • Dev carries?
These are the tags Hurricane • Dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): It has 8 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rus5 (Region code): Region code: us5; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^y (Carbon): Plugins run on Carbon; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Hurricane • Dev appear in?
The Rust Data Lab lists that include Hurricane • Dev are: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Hurricane • Dev hold among Rust servers?
Hurricane • Dev is #7,355 on seven-day player hours, #1,109 in North America, and in the top 33% of all ranked servers.
How many players does Hurricane • Dev have at the moment?
Of 8 slots, 6 are taken on Hurricane • Dev right now. Averaged over the past week: 1 players, peaking at 6. The busiest point in the last 48 hours came at 21:00 UTC, averaging 6 players.
How to join
What steps get you onto Hurricane • Dev?
You can connect by pressing F1 in Rust and entering client.connect 91.229.114.221:28047, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/AG58PsFGGd.