Rust Data LabData lab · live
Live readings Servers11,769 Players61,343 Populated3,535 Fresh wipes · 3h127 Sampled every 5 min

Element card · group Vanilla · atomic number 7,355, its rank

Hurricane • Dev

Online NA · us5 91.229.114.221:28047 checked 6m ago

monthly wipes vanillacarbon
Join the experiment
Atomic mass · players now 6/ 8 75% full Filling
7-day average1peak 6
Rank · atomic number#7,355top 33% · #1109 in NA
Last wipe24d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246819:0021:0023:0002:0019:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304019:0021:0023:0002:0019:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep6 Oct10 Oct28 Oct

Top 33% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:58 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Fa [US East] Face… 76
    [US East] Facepunch Premium 1 NA · groups of 8+ · monthly · 76 on average 76/ 400
  4. 4 Ru RustLands | Mo… 51
    RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 63 on average 51/ 225
  5. 5 Pi PICKLE DUO MON… 22
    PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 38 on average 22/ 200
  6. 6 Ru Rusticated.com… 38
    Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 35 on average 38/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on Hurricane • Dev?

A procedural map of size 4,500 with seed 1337 runs on Hurricane • Dev, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Cat5.gg.

What rules has Hurricane • Dev set, and what settings are in force?

Nothing in the name of Hurricane • Dev gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. Plugins in use: Carbon. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Hurricane • Dev based in?

The NA tag puts Hurricane • Dev in North America, and its region code is us5. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 91.229.114.221:28047 is the address it uses.

What Rust version does Hurricane • Dev currently run?

On Linux, Hurricane • Dev is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does Hurricane • Dev stay online?

At the moment, Hurricane • Dev is online. According to the uptime it reports, the last restart was about 2 hours ago. It was online for 5 of 168 hours in the last 7 full days, which is 3% uptime. On 14 September 2026, Rust Data Lab saw it for the first time.

Is Hurricane • Dev known for smooth running?

The last 48 hours show an average of 30 server fps and a minimum of 26. The entity count reached 108,525, including buildings, deployables and all other world items. The highest memory usage was 3,419 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Hurricane • Dev?

Wiping once a month with the force wipe is what Hurricane • Dev does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 24 days ago. Its tags set out a wipe schedule of once a month.

On Hurricane • Dev, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 1 hours after it began.

Lists and tags

What should you understand from the tags Hurricane • Dev carries?

These are the tags Hurricane • Dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): It has 8 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rus5 (Region code): Region code: us5; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^y (Carbon): Plugins run on Carbon; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Hurricane • Dev appear in?

The Rust Data Lab lists that include Hurricane • Dev are: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does Hurricane • Dev hold among Rust servers?

Hurricane • Dev is #7,355 on seven-day player hours, #1,109 in North America, and in the top 33% of all ranked servers.

How many players does Hurricane • Dev have at the moment?

Of 8 slots, 6 are taken on Hurricane • Dev right now. Averaged over the past week: 1 players, peaking at 6. The busiest point in the last 48 hours came at 21:00 UTC, averaging 6 players.

How to join

What steps get you onto Hurricane • Dev?

You can connect by pressing F1 in Rust and entering client.connect 91.229.114.221:28047, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/AG58PsFGGd.

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,^y,^m,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players It has 8 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$rus5
Region code Region code: us5.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^y
Carbon Plugins run on Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.