Rust Data LabData lab · live
Live readings Servers11,748 Players75,412 Populated3,731 Fresh wipes · 3h138 Sampled every 5 min

Element card · group Vanilla · atomic number 13,095, its rank

The4s Server [NO RULES] hosted by Physgun.com

Online NA · us5 91.229.114.221:28087 checked 12m ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,095top 59% · #1416 in NA
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 09:35 UTC20d ago 1 – running 0
Wed 7 Oct, 15:07 UTC20d ago 1 – 0.8 days 1
Wed 7 Oct, 08:55 UTC21d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 10
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  2. 2 En [US] Enardo - … 7
    [US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average 7/ 50
  3. 3 Wi [NA] Willjum's… 9
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 9/ 100
  4. 4 Wi [NA] Willjum's… 3
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average 3/ 175
  5. 5 Ru Rust Degens - … 5
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average 5/ 150
  6. 6 He Hempville 420 … 6
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 6/ 90

Quick answers

from the figures on this page

Settings and map

What map is in play on The4s Server [NO RULES] hosted by Physgun.com?

The4s Server [NO RULES] hosted by Physgun.com runs a procedural map of size 4,500 with seed 1586544950; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on The4s Server [NO RULES] hosted by Physgun.com?

The name of The4s Server [NO RULES] hosted by Physgun.com carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

About the server

In what location does The4s Server [NO RULES] hosted by Physgun.com sit?

The NA tag puts The4s Server [NO RULES] hosted by Physgun.com in North America, and its region code is us5. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 91.229.114.221:28087 is the address it uses.

Which Rust version is The4s Server [NO RULES] hosted by Physgun.com on?

Rust network protocol 2635 and build 168909 on Linux is what The4s Server [NO RULES] hosted by Physgun.com uses. The protocol must match for you to join; Steam will update your game.

Does The4s Server [NO RULES] hosted by Physgun.com stay up, and how reliable is its uptime?

The4s Server [NO RULES] hosted by Physgun.com is live as of now. About 5 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 7 October 2026, Rust Data Lab saw it for the first time.

Is The4s Server [NO RULES] hosted by Physgun.com known for smooth running?

The last 48 hours show an average of 30 server fps and a minimum of 30. The maximum entity count was 118,059, covering buildings, deployables and all else in the world. Up to 4,199 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on The4s Server [NO RULES] hosted by Physgun.com?

With no fixed rhythm, The4s Server [NO RULES] hosted by Physgun.com wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 20 days 3 hours ago the current world was made.

How does The4s Server [NO RULES] hosted by Physgun.com look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags The4s Server [NO RULES] hosted by Physgun.com carries?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rus5 (Region code): Its region code reads us5; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): In the browser it sits under North America: that is the tag list The4s Server [NO RULES] hosted by Physgun.com publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does The4s Server [NO RULES] hosted by Physgun.com appear in?

You will find The4s Server [NO RULES] hosted by Physgun.com on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does The4s Server [NO RULES] hosted by Physgun.com hold among Rust servers?

The4s Server [NO RULES] hosted by Physgun.com is #13,095 on seven-day player hours, #1,416 in North America, and in the top 59% of all ranked servers.

How many players does The4s Server [NO RULES] hosted by Physgun.com have at the moment?

Of 100 slots, 0 are taken on The4s Server [NO RULES] hosted by Physgun.com right now. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 18:00 UTC, at 1 players.

Getting on

How can you connect to The4s Server [NO RULES] hosted by Physgun.com?

You can connect by pressing F1 in Rust and entering client.connect 91.229.114.221:28087, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$rus5
Region code Its region code reads us5.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.