Element card · group Vanilla · atomic number 13,882, its rank
Development Server
Online NA · us5 91.229.114.45:28075 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:02 UTC2d ago | 1 | – | running | 0 |
| Sun 25 Oct, 21:41 UTC3d ago | 1 | – | 0.8 days | 0 |
| Wed 21 Oct, 19:14 UTC7d ago | 1 | halved by day 2 | 4.1 days | 0 |
| Wed 21 Oct, 04:33 UTC7d ago | 1 | – | 0.6 days | 0 |
| Mon 12 Oct, 09:42 UTC16d ago | 1 | halved by day 2 | 8.8 days | 0 |
| Sat 10 Oct, 06:47 UTC18d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW27d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC28d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC32d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC33d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC35d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC37d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC37d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC43d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC45d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Development Server?
A procedural map of size 2,600 with seed 1337 runs on Development Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.
What settings and rules apply on Development Server?
Nothing in the name of Development Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.
About the server
What region hosts Development Server?
In North America, with the NA tag, is where Development Server lists itself, and the region code it gives is us5. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 91.229.114.45:28075.
On what Rust version does Development Server operate?
On Linux, Development Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Development Server stay online?
Development Server is live as of now. According to the uptime it reports, the last restart was about 2 days 9 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does Development Server perform?
Server fps averaged 60 over the last 48 hours, with 60 as the lowest. The maximum entity count was 36,638, covering buildings, deployables and all else in the world. Memory use peaked at 2,019 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
When does Development Server wipe, and how often?
There is no next wipe to predict for Development Server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 2 days 10 hours ago the current world was made.
How does Development Server look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.
Tags, lists
Which meanings sit behind the tags on Development Server?
The game's server browser reads the tags Development Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $rus5 (Region code): The server's code for its region is us5; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Development Server appear in?
These themed Rust Data Lab lists carry Development Server: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
What position does Development Server hold among Rust servers?
Seven-day player hours place Development Server at #13,882 overall, #1,431 in North America and in the top 62% of ranked servers.
What does the current player count on Development Server tell you?
At the moment Development Server has 0 of its 5 slots filled. Averaged over the past week: 0 players, peaking at 1.
How to join
How can you connect to Development Server?
You can connect by pressing F1 in Rust and entering client.connect 91.229.114.45:28075, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
