Rust Data LabData lab · live
Live readings Servers11,672 Players34,284 Populated2,842 Fresh wipes · 3h85 Sampled every 5 min

Element card · group Vanilla · atomic number 13,882, its rank

Development Server

Online NA · us5 91.229.114.45:28075 checked 11m ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,882top 62% · #1431 in NA
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:02 UTC2d ago 1 – running 0
Sun 25 Oct, 21:41 UTC3d ago 1 – 0.8 days 0
Wed 21 Oct, 19:14 UTC7d ago 1 halved by day 2 4.1 days 0
Wed 21 Oct, 04:33 UTC7d ago 1 – 0.6 days 0
Mon 12 Oct, 09:42 UTC16d ago 1 halved by day 2 8.8 days 0
Sat 10 Oct, 06:47 UTC18d ago 1 halved by day 1 2.1 days 0
Thu 1 Oct, 19:10 UTC FW27d ago 1 halved by day 1 8.5 days 0
Wed 30 Sep, 06:48 UTC28d ago 1 – 1.5 days 0
Sun 27 Sep, 03:17 UTC32d ago 1 halved by day 1 3.1 days 0
Fri 25 Sep, 23:47 UTC33d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Development Server?

A procedural map of size 2,600 with seed 1337 runs on Development Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

What settings and rules apply on Development Server?

Nothing in the name of Development Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

About the server

What region hosts Development Server?

In North America, with the NA tag, is where Development Server lists itself, and the region code it gives is us5. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 91.229.114.45:28075.

On what Rust version does Development Server operate?

On Linux, Development Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Development Server stay online?

Development Server is live as of now. According to the uptime it reports, the last restart was about 2 days 9 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Development Server perform?

Server fps averaged 60 over the last 48 hours, with 60 as the lowest. The maximum entity count was 36,638, covering buildings, deployables and all else in the world. Memory use peaked at 2,019 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does Development Server wipe, and how often?

There is no next wipe to predict for Development Server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 2 days 10 hours ago the current world was made.

How does Development Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on Development Server?

The game's server browser reads the tags Development Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $rus5 (Region code): The server's code for its region is us5; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Development Server appear in?

These themed Rust Data Lab lists carry Development Server: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

What position does Development Server hold among Rust servers?

Seven-day player hours place Development Server at #13,882 overall, #1,431 in North America and in the top 62% of ranked servers.

What does the current player count on Development Server tell you?

At the moment Development Server has 0 of its 5 slots filled. Averaged over the past week: 0 players, peaking at 1.

How to join

How can you connect to Development Server?

You can connect by pressing F1 in Rust and entering client.connect 91.229.114.45:28075, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players 5 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$rus5
Region code The server's code for its region is us5.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.