Rust Data LabData lab · live
Live readings Servers11,829 Players74,965 Populated3,733 Fresh wipes · 3h252 Sampled every 5 min

Element card · group Vanilla · atomic number 5,572, its rank

JRs

Online NA · us5 91.229.114.90:28120 checked 8m ago

vanilla
Join the experiment
Atomic mass · players now 0/ 25 0% full Room to join
7-day average0peak 1
Rank · atomic number#5,572top 25% · #931 in NA
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75115:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 01:56 UTC6d ago 1 – running 0
Fri 2 Oct, 21:21 UTC26d ago 0 – 20.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |U… 14
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  2. 2 Ru Rustoria.co - … 23
    Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 23/ 250
  3. 3 Ru Rusty Moose |U… 165
    Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 207 on average 165/ 250
  4. 4 Ru Rustoria.co - … 117
    Rustoria.co - US Mondays NA · groups of 12+ · weekly · 160 on average 117/ 200
  5. 5 Ru Rustafied.com … 8
    Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average 8/ 100
  6. 6 Ru Rustopia.gg - … 6
    Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 145 on average 6/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on JRs?

JRs runs a procedural map of size 4,500 with seed 722508191; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is JRs configured, and what rules apply?

No gather rate appears in the name of JRs. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

Server facts

In what location does JRs sit?

The NA tag puts JRs in North America, and its region code is us5. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 91.229.114.90:28120.

What Rust version does JRs currently run?

On Linux, JRs is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does JRs stay online?

JRs is live as of now. The uptime it reports suggests it restarted roughly 4 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does JRs hold a steady performance?

Server fps averaged 51 over the last 48 hours, with 32 as the lowest. The maximum entity count was 125,218, covering buildings, deployables and all else in the world. The highest memory usage was 3,519 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does JRs wipe, and how often?

Too few wipes are on record for JRs to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 12 hours ago.

On JRs, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. 1 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on JRs?

The game's server browser reads the tags JRs publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp25 (Max players): Player slots: 25; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $rus5 (Region code): Region code: us5; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; NA (North America): North America is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does JRs come up?

These themed Rust Data Lab lists carry JRs: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does JRs compare with other servers in the rankings?

JRs is #5,572 on seven-day player hours, #931 in North America, and in the top 25% of all ranked servers.

How many players does JRs have at the moment?

JRs currently shows 0 players across 25 slots. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 11:00 UTC, averaging 1 players.

Connection

How can you connect to JRs?

In Rust, press F1 and enter client.connect 91.229.114.90:28120. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp25,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp25
Max players Player slots: 25.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.