Rust Data LabData lab · live
Live readings Servers11,632 Players38,377 Populated2,983 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 3,910, its rank

CSL LiveTest

Offline 91.245.44.75:28380 checked 9h ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 4
Rank · atomic number#3,910top 18%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75107:0015:0022:0006:0013:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 01:38 UTC2d ago – – – 1
Mon 26 Oct, 01:18 UTC2d ago – – – 1
Mon 26 Oct, 00:55 UTC2d ago – – – 1
Sat 24 Oct, 16:49 UTC3d ago – – – 1
Sat 24 Oct, 16:20 UTC3d ago – – – 1
Sat 24 Oct, 16:05 UTC3d ago – – – 1
Sat 24 Oct, 13:18 UTC3d ago – – – 1
Sat 24 Oct, 13:04 UTC3d ago – – – 1
Sat 24 Oct, 12:58 UTC3d ago – – – 1
Fri 23 Oct, 06:14 UTC5d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ро РОССИЙСКИЙ ДЛЯ… 90
    РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 26.10 EU · groups of 8+ · weekly · 145 on average 90/ 300
  2. 2 Eu EU Hub 01 115
    EU Hub 01 EU · groups of 1000+ · 22 on average 115/ 3,300
  3. 3 Xm [IR][1X] Mz RU… 2
    [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average 2/ 50
  4. 4 As A Shockbyte Ru… 1
    A Shockbyte Rust Server groups of 8+ · 2 on average 1/ 40
  5. 5 Ru 404 RUST / ДЛЯ… 3
    404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 28.10 EU · groups of 8+ · monthly · 2 on average 3/ 300
  6. 6 Тл ╨Т╤Л╨╢╨╕╨▓╤И╨╕… 2
    ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ EU · groups of 8+ · 1 on average 2/ 500

Quick answers

from the figures on this page

Settings and map

How is CSL LiveTest configured, and what rules apply?

Nothing in the name of CSL LiveTest gives a gather rate. Groups top out at 1000 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is off, Valve's anti-cheat.

Server details

What region hosts CSL LiveTest?

There is no region on record for CSL LiveTest. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 91.245.44.75:28380.

Which Rust version is CSL LiveTest on?

Rust network protocol 2635 and build 168909 on Windows is what CSL LiveTest uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does CSL LiveTest stay up, and how reliable is its uptime?

Currently offline, CSL LiveTest was last seen 9 hours ago. It was online for 118 of 120 hours in the last 5 full days, which is 98% uptime. The first sighting by Rust Data Lab was on 22 October 2026.

Wipe days

What is the wiping pattern on CSL LiveTest?

No wipe schedule exists for CSL LiveTest: its world is remade every few hours, and a reset of that kind is not a wipe.

Where it appears

Which meanings sit behind the tags on CSL LiveTest?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts1000 (Group limit): Teams cap at 1000 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; sc1 (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list CSL LiveTest publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does CSL LiveTest appear in?

The Rust Data Lab lists that include CSL LiveTest are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does CSL LiveTest hold among Rust servers?

Player hours over the last week put CSL LiveTest at #3,910, inside the top 18% of ranked servers.

What does the current player count on CSL LiveTest tell you?

The last recorded sighting of CSL LiveTest was 9 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 4. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.

Getting on

How can you connect to CSL LiveTest?

Open the console with F1 in Rust and type client.connect 91.245.44.75:28380. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,sc1,ts1000,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts1000
Group limit Teams cap at 1000 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Other

sc1
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.